Actually that was FFXIV's xp style in 1.0. You could solo but the fastest way to level was through xp grind parties in the open world. Which is really how it should be. They really need to add more leveling content that encourages advanced party play so people can actually learn how to play their class before max level >.> the game suffers far too much from this problem.Rose tinted FFXI glasses...The difficulty ramp in the open world in FFXI was there to literally force you into partying to exp. not a bad thing persay but that isn't FFXIVs exping style. It would end up just being a pain in the ass. It's already wipe city if you try to do dailies as a sub-50 class. Run into the depths of the Mines and see how long you last at 47-48 with all the Elite kobolds.
Also I'm really getting sick of this "Rose tinted FFXI glasses" or "FFXI nostalgia" crap people say. Did you ever take the time to think that people think fondly of the game because in certain ways it was le gasp better than FFXIV? It was certainly more like a freaking mmo than ARR is. People long for a time before every mmo was just a generic clone of WoW for a very good reason.
Last edited by Ikeda; 06-24-2014 at 11:15 PM.
I see. I think there are a lot of people that would play on a server like this if the right criteria was met though. If the idea fits a group/community focused, difficult, immersive world, then I can see an audience for this. Thanks for the explanation.
Last edited by Calevr; 06-25-2014 at 07:44 AM.
What would be the purpose of having level 90+ mobs like in 1.0 that could one shot you? Nobody did anything with those mobs except get annoyed when one aggroed you and you died while trying to do some main story quest.
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