Not to be the Debbie Downer here but they didn't even designate an official RP server, the players had to do it. So I highly doubt they would do this. I would be curious though at how many people would play on these "good ole day" servers.
I believe there is an audience for this but its just an idea. Many have shared ideas and have asked SE to focus on more open world content with a sense of danger but not everyone cares for this.


Ugh, some people seem to be sith only talking in absolutes to a level of trolling stubborness.
As it is, there is very little on the "overworld" that is challenging. Some fates for soloing maybe when on the "wrong" class, with soloing I also mean without Chocobo. If you disagree with that and say it is difficult, maybe upgrade your gear or eat some food (what a NQ food can change for those instanced story fights is insane).
Everything feels so awkwardly easy, that you barely need to use your brain, crying "To Hard" over something like this really brings me pain.
Some Mobs hit insanely hard though, while others, while you expect to hit them like a truck, just tickle you.
I REALLY would love to be able to hunt for rare mobs again. OUTSIDE of fates. Challenging, and fun to beat. Remember that NM outside of Bastok you had to beat as alliance full of (i think) max level 8? It didn't drop anything that good if memory serfs me right but LS did this for fun.
The crafting as it is now, is what I wished for, a mixture of FFXI and WoW. A list of all your recipes, possibility of chain crafts, but a "rather slow" level progression.
I wish they made a lobby where you couldn't trade but people from different servers could go into that lobby and hang out maybe do some party finder.


to actually address in the initial post:
Many developers from Blizzard to SE have explained why "Pre-Patch/Expansion X" Servers or after-the-fact "Hardcore" Servers are a complete no go.
IN the Case of the former it is a two fold reason, First, the population of players that would want to play on these servers is too small that maintaining different iteriations of the code is not cost effective. Second, as Blizzard pointed out, when a new iteration of the code is implemented onto the live servers, the old version is discarded...there is no rolling back to "Pre-Whatever" because the base code for "Pre-Whatever" doesn't exist and may need to be completely rewritten in order to reimplement it, which brings us back to the first reason of population being to low to justify the cost.
As to "Hardcore" servers, when none had existed before, well again it's a case of Population would be too low to justify the cost of coding and maintaining them, is the primary reason most developers say "No".
I see. I think there are a lot of people that would play on a server like this if the right criteria was met though. If the idea fits a group/community focused, difficult, immersive world, then I can see an audience for this. Thanks for the explanation.
Last edited by Calevr; 06-25-2014 at 07:44 AM.


What would be the purpose of having level 90+ mobs like in 1.0 that could one shot you? Nobody did anything with those mobs except get annoyed when one aggroed you and you died while trying to do some main story quest.
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