
You'd end up needing to buy a completion because otherwise you wouldn't be able to get 7 other people to help you then.

Myself as a healer, if I joined a story dungeon with cut scenes, and someone popped up a vote kick on someone for watching a cut-scene, I'd inform the group that if it passed, they would lose a healer. And if it did pass, then I'd leave the group and let them find a new healer. I don't play with jerks who pick on new players who only wish to experience the game as they play through it, not "Skip this content and go watch it somewhere else".
People who are jerks towards new people, aren't worth my time. In fact, right after leaving the group I'd report them for vote kicking a completely innocent player.
Im sorry but no.
We are doing this every day. So you want 7 out of 8 players to wait 15 minutes every day for some new player that does not wish to watch the cutscene later?
I am fine with them watching it. But why should I waste my time waiting? Every day?
So please tell me, where is the harm in watching it later?
You get out of the instance port to an INN and watch it immediatly after!?
But no you have to waste 15 Minutes of the other 7 players time because you are to fine for watching it later?
I´ve NEVER watched it in there. Because I do not want to bother or waste other peoples time.
I was watching them in the INN. It never bothered me. Noone ever had to ask me to do this.


'cause they're new.
And they want to see the story to its proper finish.
You're not new.
Their entitlement to enjoy the finish of the story once, just once, in the way it was designed to be enjoyed, is worth your minor inconvenience.

This.
I took 3 months out to emigrate, and at the point of leaving, the average wait time for whichever story instance wasn't chain running flavour of the month, (Prae vs Cent arguments over efficiency farming, remember these?) or anything that wasn't WP or AK was well over 30 mins. Some story instances *just didn't happen* at all.
I get back and haven't waited for more than 5 mins for anything.
OP, just watch them in the inn, seriously. You have *no idea* how bad things were before the current situation. Be thankful you're getting a free ticket through, tbh, or find a group of likeminded people and run it premade. That may sound harsh, but the difference is stark. The game model wasn't working before, it is now. Would you read a book that you never get to finish?


This.
I took 3 months out to emigrate, and at the point of leaving, the average wait time for whichever story instance wasn't chain running flavour of the month, (Prae vs Cent arguments over efficiency farming, remember these?) or anything that wasn't WP or AK was well over 30 mins. Some story instances *just didn't happen* at all.
I get back and haven't waited for more than 5 mins for anything.
OP, just watch them in the inn, seriously. You have *no idea* how bad things were before the current situation. Be thankful you're getting a free ticket through, tbh, or find a group of likeminded people and run it premade. That may sound harsh, but the difference is stark. The game model wasn't working before, it is now. Would you read a book that you never get to finish?
I'm actually somewhat curious to hear more about what the situation was, because this is the first post I've seen on the subject that wasn't "waah, I'm a dumb baby who hates fun because I've been grinding for too long and forgot what that is so I gotta go fast fast fast".
(there may have been other similarly reasonable posts but I am not going to dig through this thread, of all threads)
Are you talking about things prior to there being a separate queue for story dungeons? Or was there really, truly a skew in favor of one over the other (for the sake of speed, presumably) so incredibly stark that everyone was selecting it specifically and the DF just never procced the other?

Yes. If Prae was flavour of the month/server/timezone, then Cent might not proc at all on a weekday. If it did, you'd be looking at thirty minutes plus. I'm referring specifically to Cerb and Fenrir, and played EU or Japanese hours.
I have friends that *quit the game* purely because they were convinced they would never get to see endgame, and that FFXIV was already just a repeat of FFXI's endless wait to complete progression barrier instances. They're only now returning after I've told them about the changes with the DF.
That's why SE won't rule on disputes over play style if a GM has to get involved. Because this is the lesser of two evils. Don't hate on the game design, it's saving the game.
Last edited by Amberyl; 06-23-2014 at 04:56 PM. Reason: Roman numerals are fun, right? :p


Skipping cs only when everyone chooses to skip them, seems working good as long as there is a well known game out there who uses that system and on their forum no one complains about it.
But, their cutscenes haven't interactions as go on with dialogues, so the time for complete them is fixed. It needs the dialogue autoclose after a given time, if user does not close it himself, or else we will face afk players who let full team waiting indefinite there.
Nobody should be forced to skip cutscenes.
Everybody seems to forget the roulette reward is a "lil something nice and extra" as a thanks for you helping out. Not an "must do daily as fast as possible for my own benefit"-prize. Because seriously. If you really do it ONLY for the reward, there are faster ways to get myth. If you want speed, why go somewhere where you know it will be slower?
Suggesting people can watch the story later is just ridiculous.. It's like.. OK, I have never watched Game of Thrones. So then I'd get a friend to show me some episodes from a DVD. Starting with episode 27. Because why not? I can watch the beginning later.
Umm... Pass.

The roulette reward is an intentional 'carrot and stick' design mechanic, brought in to ensure that XIV does not repeat the mistakes of XI, where new players could not get to endgame, because the intermediate instances were never run. SE likes story instances, and bribing repetition with something like tomes is the easiest way of ensuring that system can work. Without it, (and I can vouch as someone who has only just returned from a long break and can see the differences clearly,) the game design *did not work*
You wanna put a barrier up to stop Square's fix from working? Sure, go ahead. Just don't expect the player base at cap to maintain it's population.
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