Last Update was: They are working on a Mac, Dx11 und Dx 12 Version.
http://www.pocket-lint.com/news/1293...icrosoft-talks
Last Update was: They are working on a Mac, Dx11 und Dx 12 Version.Last update we got it suggested DX11 was a low priority and was scheduled to start work on after the China release. The DX9 version looks great and works well. They stated they wont be upgrading textures so there's minimal advantages to create another version of the game.
http://www.pocket-lint.com/news/1293...icrosoft-talks
Last edited by Ahmbor; 06-23-2014 at 02:12 PM.
Not exactly true. One of the main reasons to use a new version of DirectX was to take advantage of the new features of graphic cards.
When MS started to work on DX10+ they decided that they can make the graphics cards and game/program work more efficiently by rewriting DX and they did that but the one problem is that the change was so fundamental that existing programs just wouldn't be compatible because they interacted with DX in a different way. While from a performance point that's great but it broke one of windows best features - backwards compatibility. To get DX 10 you had to have a Vista system and most were on XP so why would a dev take it seriously. It seems by what little I've read that MS will be making DX12 compatible with older versions of Windows, Win7+. A lot of games stuck with a DX 9c version and just stuck with DX9c. DX 11 seems to finally been taking seriously and now MS will introduce a new version and I hope it'll be compatible with DX10 computers too.
The Mac version, that's new, to me at least. I do worry about the viability of multiple versions. From what I understand Dx12 is supposed to offer more low level access to hardware akin to AMD's mantle so I'm certain a DX12 coded game wont be compatible with DX 11.Last Update was: They are working on a Mac, Dx11 und Dx 12 Version.
http://www.pocket-lint.com/news/1293...icrosoft-talks
I want to see DX 11 as well
Large parts, but not all, of DX12 can be run on DX11 hardware.
They stated when DX11 was originally going to be out, and that was when they launched the PS4 version. Alas, I still don't see it.
They need to reconsider redoing,
the grass in the game. (Lines of grass.. look bad. make it better)
the textures.
Enemy & Character Movement/motions. (1.0 good example of this.)
Loading of unseen objects. (We load the hole zone and much of it we don't even see. If this was added could improve graphics/loading speed)
Fixing Model designs of few things (They looked glitched/messed up)
How game is designed. (Example: Having people gather at Northshroud for coil2. This causes that zone to be more busy and they had to remove npcs because of it. Could of been fixed if everyone could enter it through duty finder instead from any zone.)
So many bugs in this game its not funny. Sad part SE isn't fixing them at a decent rate. Takes them 6-10+ months to fix a simple bug.
By the time they release a DX11 version DX12 will be around.
IMO they should have used DX11 from the get go. How many FFXIV players are still using XP?
Sorry, but these aren't really bugs, these are just graphical issues that you aren't pleased with. Understand that your PC's performance has a lot to do with rendering objects. Also, your details aren't really... detailed "fix models (they look weird)" isn't really helping anyone.
An unimpressive grass texture is the least of Square Enix's worries with this game right now, there are far more important things to focus on, like actual content.
I bet we might see the DX11 client along with the expansion coming this winter. Definitely not earlier with 2.3 and 2.4 or else that will be a huge surprise for me. I really want DX11 client. FFXIV 2.0 is a beautiful modern game and we need to take advantage of our modern machines. I'm really waiting for DX11 implementation. Come on SE give some love to the PC players.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.