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  1. #31
    Player
    Wolf_Gang's Avatar
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    Sep 2013
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    Ice Beam
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    Gilgamesh
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    Arcanist Lv 17
    Quote Originally Posted by Shioban View Post
    Not really worth the effort when DirectX works across almost any platform (Even a PS3/4 can use it with a little tweaking).
    what? DirectX is a Microsoft API and only available on Microsoft platforms. For everything else, there's OpenGL. PS4 version runs on a variant of OpenGL 4.4 (which is actually ahead of DX11) with updated shaders. When they do add a Mac client, it'll be using OpenGL shaders similar to the PS versions.

    Quote Originally Posted by Saccharin View Post
    While newer versions of DX add more 'graphical features' they aren't always backwards compatible. DX11 was rewritten to be more efficient and therefore works differently than DX 9.
    That's not what I mean. I'm saying games are programmed in DX11 and they turn off features to "emulate DX9". Kind of like how you can use a modern engine to make a "retro game"
    (0)

  2. #32
    Player
    Minuseven's Avatar
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    Minus Sora
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    Excalibur
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    Archer Lv 80
    I'm sure there is going to be a Q & A session at the Fan Festival. This is going to be one of my top questions!
    (0)

  3. #33
    Player
    Purplenum's Avatar
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    Tom Laeplight
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    Gilgamesh
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    Thaumaturge Lv 70
    Quote Originally Posted by Shioban View Post
    I have no idea what I'm talking about, but I'm going to go ahead and act like I know anything about graphics APIs in general.
    You should probably do some research.
    (0)

  4. #34
    Player Shioban's Avatar
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    Sep 2012
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    Shio Ban
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    Twintania
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    Conjurer Lv 90
    Quote Originally Posted by Wolf_Gang View Post
    what? DirectX is a Microsoft API and only available on Microsoft platforms. For everything else, there's OpenGL. PS4 version runs on a variant of OpenGL 4.4 (which is actually ahead of DX11) with updated shaders. When they do add a Mac client, it'll be using OpenGL shaders similar to the PS versions.
    Correct, by default the PS4's "go-to" option is OpenGL! What I originally wrote was extremely stupid, as I put down "PS3/4" without any second thought.

    It's obvious the PS3/PS4 client are currently running using OpenGL instead of DirectX, however the possibility of using DX11 now is actually on the table, as we've actually managed to do it as have many others (where as before we couldn't do so with the PS3).

    It's currently only used on Microsoft platforms, that doesn't mean it cannot be used elsewhere, the only difference between DirectX and OpenGL on the matter would require royalties to be paid for the use of the API outside of Microsofts outlets, and the all around general support, documentation and also the overall support provided by Sony themselves.


    Quote Originally Posted by Purplenum View Post
    You should probably do some research.
    Well, that was rather blunt of me, my apologies as I said above I typed "PS3/4" without first thinking what I was writing.

    We did do quite a bit of research before hand when we attempted to do something similar with a PS3 development kit, but obviously that never worked.
    However no less than two months ago we were able to very easily implement without issue a simple DX11 scene on a PS4, it actually proved a lot more fun and overall relieving for our team, as the last time we attempted to do pretty much anything with a PS3 we simply hit wall after wall of problems.

    It's a heavily modified derivative, but it's entirely possible (although OpenGL has much better support and documentation on the PS4 specifically).



    My original point should have been that it's possible to use it, Microsoft seemingly do allow it to be used, albeit through royalties.
    It was actually in hindsight completely stupid to write "It works across all platforms", when I should have put "It works, although isn't fully supported on most".

    Which was my original intention when writing it, not "DX is perfect, nothing can question it!".



    TL;DR

    I'm an idiot, I didn't think twice about what I was writing.

    A PS3 cannot use DirectX, a PS4 can (albeit a bit of a hassle currently).

    It's unlikely they'll use a modified DX11 API, but the possibility is on the table.
    (1)
    Last edited by Shioban; 07-11-2014 at 01:35 PM.

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