I've been eagerly awaiting any news on this DX11 update, since even before version 2.0 was released. If anyone following this thread hears any more news on it, it would be excellent to let us all know! It would also be awesome if Nvidia helped implement their HBAO+ (much higher quality than the strange small-radius implementation of AO they're using now, and possibly actually more efficient for modern GPUs), as well as TXAA 2x and 4x as alternative Anti-aliasing methods. I'd be ecstatic if they were considering any additional AA options in the future as well, most notably SMAA 1x, 2sx, 2tx, and 4x variations; maybe even MSAA with alpha (as seen in CryEngine3) as it's possible with deferred rendering under DX11. Physically based rendering would be incredible for this game too but my wishlist is already pretty long here :P
Hardware Based AA is a given, even if it's not implemented it can be forced on.I've been eagerly awaiting any news on this DX11 update, since even before version 2.0 was released. If anyone following this thread hears any more news on it, it would be excellent to let us all know! It would also be awesome if Nvidia helped implement their HBAO+ (much higher quality than the strange small-radius implementation of AO they're using now, and possibly actually more efficient for modern GPUs), as well as TXAA 2x and 4x as alternative Anti-aliasing methods. I'd be ecstatic if they were considering any additional AA options in the future as well, most notably SMAA 1x, 2sx, 2tx, and 4x variations; maybe even MSAA with alpha (as seen in CryEngine3) as it's possible with deferred rendering under DX11. Physically based rendering would be incredible for this game too but my wishlist is already pretty long here :P
I'm sure there is going to be a Q & A session at the Fan Festival. This is going to be one of my top questions!![]()
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