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  1. #1
    Player
    Purplenum's Avatar
    Join Date
    Sep 2013
    Posts
    107
    Character
    Tom Laeplight
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Shioban View Post
    I have no idea what I'm talking about, but I'm going to go ahead and act like I know anything about graphics APIs in general.
    You should probably do some research.
    (0)

  2. #2
    Player
    Gieff's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Gieff Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I've been eagerly awaiting any news on this DX11 update, since even before version 2.0 was released. If anyone following this thread hears any more news on it, it would be excellent to let us all know! It would also be awesome if Nvidia helped implement their HBAO+ (much higher quality than the strange small-radius implementation of AO they're using now, and possibly actually more efficient for modern GPUs), as well as TXAA 2x and 4x as alternative Anti-aliasing methods. I'd be ecstatic if they were considering any additional AA options in the future as well, most notably SMAA 1x, 2sx, 2tx, and 4x variations; maybe even MSAA with alpha (as seen in CryEngine3) as it's possible with deferred rendering under DX11. Physically based rendering would be incredible for this game too but my wishlist is already pretty long here :P
    (0)

  3. #3
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Gieff View Post
    I've been eagerly awaiting any news on this DX11 update, since even before version 2.0 was released. If anyone following this thread hears any more news on it, it would be excellent to let us all know! It would also be awesome if Nvidia helped implement their HBAO+ (much higher quality than the strange small-radius implementation of AO they're using now, and possibly actually more efficient for modern GPUs), as well as TXAA 2x and 4x as alternative Anti-aliasing methods. I'd be ecstatic if they were considering any additional AA options in the future as well, most notably SMAA 1x, 2sx, 2tx, and 4x variations; maybe even MSAA with alpha (as seen in CryEngine3) as it's possible with deferred rendering under DX11. Physically based rendering would be incredible for this game too but my wishlist is already pretty long here :P
    Hardware Based AA is a given, even if it's not implemented it can be forced on.
    (1)

  4. #4
    Player
    Minuseven's Avatar
    Join Date
    Jun 2012
    Posts
    31
    Character
    Minus Sora
    World
    Excalibur
    Main Class
    Archer Lv 80
    I'm sure there is going to be a Q & A session at the Fan Festival. This is going to be one of my top questions!
    (0)

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