As the title states. I haven't seen any news or updates on the progress of the dx11 version of the game. How much longer will we have to look forward to seeing this SE?
As the title states. I haven't seen any news or updates on the progress of the dx11 version of the game. How much longer will we have to look forward to seeing this SE?
Last update we got it suggested DX11 was a low priority and was scheduled to start work on after the China release. The DX9 version looks great and works well. They stated they wont be upgrading textures so there's minimal advantages to create another version of the game.
Last Update was: They are working on a Mac, Dx11 und Dx 12 Version.Last update we got it suggested DX11 was a low priority and was scheduled to start work on after the China release. The DX9 version looks great and works well. They stated they wont be upgrading textures so there's minimal advantages to create another version of the game.
http://www.pocket-lint.com/news/1293...icrosoft-talks
Last edited by Ahmbor; 06-23-2014 at 02:12 PM.
Not exactly true. One of the main reasons to use a new version of DirectX was to take advantage of the new features of graphic cards.
When MS started to work on DX10+ they decided that they can make the graphics cards and game/program work more efficiently by rewriting DX and they did that but the one problem is that the change was so fundamental that existing programs just wouldn't be compatible because they interacted with DX in a different way. While from a performance point that's great but it broke one of windows best features - backwards compatibility. To get DX 10 you had to have a Vista system and most were on XP so why would a dev take it seriously. It seems by what little I've read that MS will be making DX12 compatible with older versions of Windows, Win7+. A lot of games stuck with a DX 9c version and just stuck with DX9c. DX 11 seems to finally been taking seriously and now MS will introduce a new version and I hope it'll be compatible with DX10 computers too.
The Mac version, that's new, to me at least. I do worry about the viability of multiple versions. From what I understand Dx12 is supposed to offer more low level access to hardware akin to AMD's mantle so I'm certain a DX12 coded game wont be compatible with DX 11.Last Update was: They are working on a Mac, Dx11 und Dx 12 Version.
http://www.pocket-lint.com/news/1293...icrosoft-talks
Large parts, but not all, of DX12 can be run on DX11 hardware.
Except dx9 isnt optimized for modern systems and works the system harder for the same results.
They announced that work has already begun, and internal discussions on additions such as High Resolution Textures were underway (and whether this would be a technical possibility, and the varibale limitations they'd have to impose on it).
But it's not expected to be released until the expansion or after (unless they change the schedule)
At least that's what the latest information I can find dictates.
Not true, DX9 itself requires no more or less demand on a system based on its average manufacturing year. DX9 was a permissible choice for FFXIV 2.0 for its flexibility, strong foot-holding in the industry/average hardware basis whilst meeting the basic graphical requirements for the development of the game for the time being.
(For a game that was being rebuilt from the ground up with the expectation that it might fail again, creating a DX10/10.1/11 client was NOT a priority, as explained by the development team, the company had an unhealthy focus on graphical quality, focusing too much time and effort into finite visual fidelity rather than focusing on targets and milestones for development progression.)
However that being said, DX11 runs altogether more efficiently than DX9 although this difference isn't a massive change from DX9.
I want DX11 so bad.
If they aren't upgrading the textures then what will DX11 do for the game? Help it run smoother?
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