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  1. #151
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Wizhard View Post
    Prove it. Maybe im a savant and i can pick up all that info from just reading the combat log(which is where the parser gets it btw).
    You can read SMN dots from the combat log that doesn't show them? Bull.

    And before you say it, parsers get dot info from memory.
    (0)

  2. #152
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Viridiana View Post
    And before you say it, parsers get dot info from memory.
    Not in this game it doesnt. It actually simulates the dot damage.
    (1)

  3. #153
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Wizhard View Post
    Not in this game it doesnt. It actually simulates the dot damage.
    No, most of the current Parsers used for XIV pull the information straight from memory. They used to estimate it, but not anymore.
    (0)

  4. #154
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by givemeraptors View Post
    You say I'm ignoring content? I think you have tunnel vision. Coil is not all people do. Min/maxing is your preference. It is not a requirement. A parser would have consequences that should be considered from all aspects, not just what the raiding crowd desires because it will affect more than just Coil.
    Quote Originally Posted by Dwill View Post
    What evidence do you possess that gives your argument credibility ? On what basis can you officially say that introducing a parser will have such dire consequences ?

    Just so you know, before you answer, generalization and anecdotal evidence are not valid arguments for obvious reasons.
    Where's your answer on that ? I'm afraid I might be waiting a long time for an answer, seeing as you still have zero valid arguments thus far.

    Quote Originally Posted by givemeraptors View Post
    *Parsers won't be implemented now or in the near-future and that's pretty much all I need to be satisfied.
    And you can keep hitching a free ride for under performing without anyone calling you on it.
    (2)

  5. #155
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Wizhard View Post
    Not in this game it doesnt. It actually simulates the dot damage.
    Get with the times, man. . .
    (2)

  6. #156
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ispano View Post
    No, most of the current Parsers used for XIV pull the information straight from memory. They used to estimate it, but not anymore.
    Oh really? Care to link me the change in any parser patch/update where it says it pulls dot ticks from memory?
    (1)

  7. 06-21-2014 02:31 PM

  8. #157
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Wizhard View Post
    "I wanted to post some information to assist those interested in validating the accuracy of the ACT FFXIV plugin. As people know, DoT and HoT amounts in FFXIV are not recorded in the logs, and so the three major parsers have various ways of simulating the correct timing and amounts for each tick. Here is how the ACT FFXIV plugin does it:
    For each player, every ability damage amount is adjusted for critical hit rate, current buffs, and potency, and averaged out over time.
    The critical hits of every ability and autoattack are also recorded, and used to determine the average critical hit rate. Certain abilities with unique critical hit rates are excluded
    When a new DoT debuff is detected on a target, the plugin takes a snapshot of the player's average adjusted damage amount, multiplies it with the DoT's potency, and then applies any current buffs/debuffs. This will be the DoT's per-tick amount. It is stored for future use.
    When the plugin detects that a DoT tick occured in-game from reading the flying text, a DoT tick is sent to ACT with the previously calculated tick amount. The player's current critical hit rate is used to randomly decide if the DoT tick should be a critical hit or not. Note that this means that the FFXIV plugin should have the exact same number of ticks as occurred in-game."
    You should have kept reading

    "The plugin stores the original in-game flying text DoT tick amounts. This will save people a ton of effort if they want to validate the simulation themselves. Just right-click the encounter, and search for the phrase "DoT Tick". These can be copied to clipboard and exported to excel, and analyzed independently from ACT."

    So, again, it can't read individual dot ticks, simply because they don't exist to the client. The client only knows the lump tick all your dots do.
    (1)

  9. #158
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Very well you got me there. But it brings me back to my original point then. Prove that im not just looking at the combat log and dot ticks and saying that your dps is 200=)
    (0)

  10. #159
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Wizhard View Post
    Very well you got me there. But it brings me back to my original point then. Prove that im not just looking at the combat log and dot ticks and saying that your dps is 200=)
    Honestly, I don't care if someone uses a Parser or not, even if they talk about it. I'm not going to report someone for it anyways since I feel it's something we should have access to in the first place. And having something official, party based or not, would help accuracy of the information.
    (0)

  11. #160
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62
    Quote Originally Posted by givemeraptors View Post
    *Parsers won't be implemented now or in the near-future and that's pretty much all I need to be satisfied.
    Correct me if I am wrong, but isn't Square-Enix allegedly in the finishing stages of implementing the Add-On Feature for this game that will allow people to write their own add-ons for the game?

    If true then Parsers would at that time arguably become Legal in the form of an add-on that utilizes Square-Enix's Add-On features. So saying that it won't be implemented in the near future kind of depends on how near in the future the Add-On feature will be implemented, doesn't it?

    Quote Originally Posted by Wizhard View Post
    Very well you got me there. But it brings me back to my original point then. Prove that im not just looking at the combat log and dot ticks and saying that your dps is 200=)
    And how would you be looking at my (I'm a Summoner) DoT ticks when your Combat Log (much less mine) doesn't record them in the first place. It's impossible to look at something that doesn't exist.
    (1)

    ~ Eternal Dawn FC ~ Male Player ~

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