You say I'm ignoring content? I think you have tunnel vision. Coil is not all people do. Min/maxing is your preference. It is not a requirement. A parser would have consequences that should be considered from all aspects, not just what the raiding crowd desires because it will affect more than just Coil.Where's your answer on that ? I'm afraid I might be waiting a long time for an answer, seeing as you still have zero valid arguments thus far.What evidence do you possess that gives your argument credibility ? On what basis can you officially say that introducing a parser will have such dire consequences ?
Just so you know, before you answer, generalization and anecdotal evidence are not valid arguments for obvious reasons.
And you can keep hitching a free ride for under performing without anyone calling you on it.
Player
You should have kept reading"I wanted to post some information to assist those interested in validating the accuracy of the ACT FFXIV plugin. As people know, DoT and HoT amounts in FFXIV are not recorded in the logs, and so the three major parsers have various ways of simulating the correct timing and amounts for each tick. Here is how the ACT FFXIV plugin does it:
For each player, every ability damage amount is adjusted for critical hit rate, current buffs, and potency, and averaged out over time.
The critical hits of every ability and autoattack are also recorded, and used to determine the average critical hit rate. Certain abilities with unique critical hit rates are excluded
When a new DoT debuff is detected on a target, the plugin takes a snapshot of the player's average adjusted damage amount, multiplies it with the DoT's potency, and then applies any current buffs/debuffs. This will be the DoT's per-tick amount. It is stored for future use.
When the plugin detects that a DoT tick occured in-game from reading the flying text, a DoT tick is sent to ACT with the previously calculated tick amount. The player's current critical hit rate is used to randomly decide if the DoT tick should be a critical hit or not. Note that this means that the FFXIV plugin should have the exact same number of ticks as occurred in-game."
"The plugin stores the original in-game flying text DoT tick amounts. This will save people a ton of effort if they want to validate the simulation themselves. Just right-click the encounter, and search for the phrase "DoT Tick". These can be copied to clipboard and exported to excel, and analyzed independently from ACT."
So, again, it can't read individual dot ticks, simply because they don't exist to the client. The client only knows the lump tick all your dots do.
Very well you got me there. But it brings me back to my original point then. Prove that im not just looking at the combat log and dot ticks and saying that your dps is 200=)
Honestly, I don't care if someone uses a Parser or not, even if they talk about it. I'm not going to report someone for it anyways since I feel it's something we should have access to in the first place. And having something official, party based or not, would help accuracy of the information.
Correct me if I am wrong, but isn't Square-Enix allegedly in the finishing stages of implementing the Add-On Feature for this game that will allow people to write their own add-ons for the game?
If true then Parsers would at that time arguably become Legal in the form of an add-on that utilizes Square-Enix's Add-On features. So saying that it won't be implemented in the near future kind of depends on how near in the future the Add-On feature will be implemented, doesn't it?
And how would you be looking at my (I'm a Summoner) DoT ticks when your Combat Log (much less mine) doesn't record them in the first place. It's impossible to look at something that doesn't exist.
~ Eternal Dawn FC ~ Male Player ~
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