
Originally Posted by
RabidSquirrel
I still have yet to see a good, action game style battle system that works for an MMO. The first was probably Phantasy Star Online. That worked great for the time being, but the latest Phantasy Star outing didn't fare as well. The problem is that MMO's are very rooted in repetition and grind. From what I've been able to understand, the combat system needs to be something that feels fun and rewarding. Take some action game, ignore any and all story or cut-scenes, and then play it a few hours a day, for several months. I don't think any action game on the market has that kind of longevity.
There might be one exception. And that game is Demon's Souls or Dark Souls. But what makes that combat system so great, isn't the fact that you can attack, dodge, block, and parry. What makes it so great are the enemy routines. There are so many different enemies, all with their own styles of fighting. Some are predictable, some are random, some just go balls crazy on you. But if you give any enemy an inch, they'll take a mile. The fact that most things you face (providing you're not super high level) can drop you in a few hits, makes defeating them very rewarding. And each time I died in that game, I never felt like I was cheated. It was always, "Yeah, I got a bit frazzled and didn't react correctly."
Long story short, a good battle system with longevity is a lot more than just dipping, ducking, diving, and dodging.