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  1. #71
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by LoLo View Post
    The only time Rogue was in a Final Fantasy game is Final Fantasy XIV ARR. This is something new to the series to even have classes that then turn into jobs. So there is no set rule in play for the Rogue class. Also please remember that JRPG's are different than RPGs as well as the fact that this is a Japanese MMO (even though its international) not a RPG or American MMO.
    Rogue TYPE. TYPE. Thief/Ninja would fall into that class.
    (0)

  2. #72
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rhindas View Post
    The Ahriman in Haukke Manor Hard Mode also uses Lv 5 Petrify.
    there's a big difference between lv 5, and lv X.

    Quote Originally Posted by Dhex View Post
    Monk used to be INT & STR.


    Just sayin.
    yah, and they used to be able to use fire/thunder/blizzard/etc...now they cant...cause this is ARR, not 1.0.
    (0)

  3. #73
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    One issue with this system is that in the long-run, there will be more jobs requiring STR than DEX cos naturally there will be more melee DPS than ranged DPS. There are many weapon types to give rise to a range of melee DPS, but certainly not that many ranged weapon types.

    Later on what you will get is probably 10 DPS fighting over STR accessories with maybe 3 DPS fighting over DEX.
    (1)

  4. #74
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Please change the wording for INT because people who don't have high stats in this attribute are not entirely stupid.
    (0)

  5. #75
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by silentwindfr View Post
    ...
    I think you're missing the point of his post. He isn't saying DEX should be what the throwing WS use.
    He just wants it clarified that they use STR in tooltips.

    His statement about DEX being used on a melee in the future is conjecture, and he admitted it was
    from looking at not positive .dats.

    He doesn't want them to change and overcomplicate things. Which btw, there is nothing
    wrong with having some depth to combat. formulas CAN be too basic and boring at times.
    (1)
    Last edited by Volsung; 06-20-2014 at 03:20 PM.

  6. #76
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by chococo View Post
    One issue with this system is that in the long-run, there will be more jobs requiring STR than DEX cos naturally there will be more melee DPS than ranged DPS. There are many weapon types to give rise to a range of melee DPS, but certainly not that many ranged weapon types.

    Later on what you will get is probably 10 DPS fighting over STR accessories with maybe 3 DPS fighting over DEX.
    Last I recall you can only have up to 8 people in a party. Its at most 4 DPS fighting over one thing if you decide to bring all melee. Doesn't matter if there are 50 STR DPS jobs, you are still in competition with the same amount of players in a party as you are currently.

    Quote Originally Posted by Volsung View Post
    He doesn't want them to change and overcomplicate things. Which btw, there is nothing
    wrong with having some depth to combat. formulas CAN be too basic and boring at times.
    The secondary stats don't cut it for you? People on these forums are always theory crafting the various secondary stats we have.
    (1)
    Last edited by Velhart; 06-20-2014 at 09:33 PM.

  7. #77
    Player
    Nash's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    18
    Character
    Nash Aeth
    World
    Behemoth
    Main Class
    Ninja Lv 60
    Just to throw more shit on the fire, from an interview in Famitsu today (courtesy of Emiliam on reddit):

    (What is the main attack stat?) Cannot confirm whether main stat will be STR or DEX. Don't want people to start stockpiling gears.

    http://www.reddit.com/r/ffxiv/commen...w_with_yoship/
    http://www.famitsu.com/news/201406/21055265.html
    (1)

  8. #78
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    like said before, if they plan to go with the DEX idea, i hope no, they will need a reeeeeaaally good reason for not allows ninja to wear the fuma armor that are STR oriented. outside this, nothing under the sun.

    and i feel they are feeding the troll about the stats by the way hahahaha
    (0)

  9. #79
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nash View Post
    Just to throw more shit on the fire, from an interview in Famitsu today (courtesy of Emiliam on reddit):

    (What is the main attack stat?) Cannot confirm whether main stat will be STR or DEX. Don't want people to start stockpiling gears.

    http://www.reddit.com/r/ffxiv/commen...w_with_yoship/
    http://www.famitsu.com/news/201406/21055265.html
    I hope it's both. Allowing for some freedom - ie. if you do all STR you get to do more damage with your melee skills, if you do all DEX you get to deal more damage with your ranged skills or do 50/50 and you're balanced damage. Ninja's mudras combinations could have their effects vary depending on your stat allotment.

    Honestly - the game needs more dynamic and viable builds. It's boring as is.
    (0)

  10. #80
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Dhex View Post
    I hope it's both. Allowing for some freedom - ie. if you do all STR you get to do more damage with your melee skills, if you do all DEX you get to deal more damage with your ranged skills or do 50/50 and you're balanced damage. Ninja's mudras combinations could have their effects vary depending on your stat allotment.

    Honestly - the game needs more dynamic and viable builds. It's boring as is.
    sadly by doing this, they will make the ninja never be as good than any other counter part. let me explain:
    - if you go full melee or full ranged you will limit your own skill choice and reduce your own fun... i can't see a better word, since you will have less choice into the cycle than any other class around
    - if you try to balance, you will be less good than any class that solely go melee or ranged (monk, dragoon, bard) and people will not want class that are less good as dps than the other.

    in many game where you have the talent tree people often go with the best one... that like this. freedom don't always means it's good or deeper... that sad, but true.
    (0)

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