Quote Originally Posted by Clavaat View Post
I beg to differ. If the people in said PUG have a designated leader, or actually communicate politely and effectively, they still have a possibility of winning. This is much more difficult to come to terms on with a PUG, but it is possible nonetheless. Essentially that would come down to the whole "toxic community" argument. And I only meant memorization is not the only factor as many seem to be saying/thinking. The bigger factor is being able to adapt when the pattern doesn't always apply (phase is a little early/late, some moves overlap, you make an error in judgment, etc).
This is all great in theory, but, you only get 60 minutes in Primals and 90 minutes in dungeons.

You're basically suggesting that people que up for DF, enter a dungeon and spend time voting on a leader and getting to know each others strengths/weaknesses and setting up backup plans. At the end of it, everyone goes their seperate ways.

That's very noble and whimsicle... but, it's not realistic with the current limitations that SE puts on their content.