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  1. #41
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Akira_Tenshi View Post
    They shouldn't have stopped increasing the echo buff, not that it helps against instant death. This is old content though and people are getting left behind, what is the harm in making it easier? The loot is crap now anyway.
    Still not completely sure how serious you are, but the echo isn't really designed to ease mechanics, which it does sometimes don't get me wrong. But it's really a stat increase so its really just putting you in temporary better gear, or you can view it as super food buff because it doesn't effect the fight at all it effects the specific players. So for instance titan landslide would infact do less damage but that matters not as you fly off the stage. Its for actual gear dependent things such as moutain buster survival rate, or in your case ability to kill snakes faster, eat more death sentences, and shorten phases to the point where will be less time you will have to dodge twisters. So they capped it because the ilvl req plus full 20-25% would tilt the success rate much more then they thought it would account for to be a challenge and by proxy a barrier of entry.

    I am ok with that just because I am ok with the head smashing, and I am willing to just let things I can't beat go. I will most likely try turn 5 this weekend if my schedule allows, but the fact that you made it to twisters means to me that beating it isn't just possible it is going to happen.
    (2)
    Last edited by Sakasa; 06-18-2014 at 01:53 PM. Reason: grammar check!
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  2. 06-18-2014 01:49 PM

  3. #42
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rufalus View Post
    I tried a few DF groups for twintania and decided it's not beatable this way until the difficulty has been reduced. I wish they would remove adds like the snakes and make the fight take less time. The first binding coil is almost a year old now. I agree to introduce easy modes with lesser rewards to allow all players to enjoy the content and story regardless of whether they have a raid group or not. Dungeons are the perfect casual difficulty so it would be cool to have easy raids which are no harder than dungeon bosses like siren and diabolos.
    Granted there are mechanics to learn, but to expect everything to be winnable within a small window of time just by throwing yourself at it repeatedly isn't exactly what I would call improving as a player.


    It took many of us weeks to figure out how to get past phase 2, then phase 3, 4 etc, and this was before any echo was available to improve survivability.

    First the tanks needed to learn how to pull and split the adds reliably without loose targets

    Then the maintank realized how much more dependance on cooldowns and heals they would need.

    Then someone inevitably stepped too close to the purple fire and committed harry-carry.

    Then the party discovered fireballs were suicidal if anyone had under 4k HP

    Then the whole party had to learn how to deal with fireballs AND conflags.

    Then they get slapped in the face with divebombs (with knockbacks)

    then there were high hp hard hitting snakes that must be efficiently killed

    Then snakes and more divebombs

    then noticing the neural nodes alter the party's magical offense AND defense

    Then twisters

    etc, etc, etc

    Now keep in mind this is the final boss not of merely a dungeon, but a dungeon series. it is meant to be difficult.

    A player who is incapable of finding like-minded, competent players will typically be thrusted into this fight with others who are learning as 'newborn' raiders. And that is unfortunate. But not permanent, if you commit to the challenge and build on your circle of competent players. Those who skip the intended mechanics of t2 (like rot, ballast) or t4 (many skip this turn entirely) or get carried past t5, are commonly unable to understand the complexities of later content until they can grasp the scripted, highly predictable mechanics in the first coil.

    This is precisely why I find T5 merccing as so hilarious, people get carried past t5 just to hit another wall at rafflesia. The stuff you learn in early content can often be found, with compounded difficulty, in later content.

    Simple example:
    Moggle mog XII's archer has a move that targets 3 players, and after a moment, those players (and anyone nearby) gets hit with a strong attack.
    Snipers in Brayflox HM will fixate on one target with a beam indicator, and fire forever regardless of hate. break the beam by running through it, you inherit the damage.
    T8: Avatar chooses a target which is linked by a beam. player must be distant to avoid attack from harming others. Beam connecting player to avatar can be tripped, passing on the explosive consequences.
    (3)
    Last edited by Duuude007; 06-18-2014 at 02:07 PM.

  4. #43
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Cant wait for SCOB to hit DF.
    (1)

  5. #44
    Player

    Join Date
    Apr 2014
    Posts
    10
    Im in the same boat as you. Im in a great FC but their top 3 raid groups are 6+. I am looking into making a new one. But I am stuck on 5 and titan ex right now. But ive been playing about 2 months and thats fine.

    DO NOT change the difficulty. Maybe implement an in game audio chat to make DF and PF better. Or...offer incentives to those who run learning parties and see them through to a win. Like, u only get the reward if at least 3-4 players beat it for the 1st x. Or FC rewards for members beating content.
    (1)

  6. #45
    Player
    TurnBased's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    128
    Character
    Etoile Elysium
    World
    Tonberry
    Main Class
    Conjurer Lv 90
    This game is far too difficult. I can't beat Turn 5! /cry

    This game is far too easy. So I just beat Turn 9. I have nothing left to do...

    Make up your minds people...

    Seriously though, I think that it's about time that you graduate from DF/PF and start finding a stable group of people to play with. Apply for an FC and ask for help. The good ones always have a couple of good samaritans willing to help. Add people who perform well into your friend list and keep in touch or start a linkshell of people looking to clear T5. Like it or not, this is an MMO and the social aspect is as much a part of the game as raiding is.
    (4)
    Last edited by TurnBased; 06-18-2014 at 03:23 PM.

  7. #46
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by zeroumus View Post
    and a few star players cant really help bad people beat Titan.
    You are joking right? Titan hm is a brick wall until you understand the fight - just like all the others. People spaming rotations aren't understanding it. They just know this is how it is and that's it.

    I have solo healed through phase 5 with one bard and 2 tanks up(drtrial)(and I was lagging badly - stuff just froze randomly every 20 or so seconds). All other DDs got thrown off. And we still cleared it. With how overgeared people are titan hm is easy compared to what it was. The only real roadblock with titan hm now is random lag/lag spikes that people have.
    (0)

  8. 06-18-2014 04:17 PM

  9. #47
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Monoclonal View Post
    SE shouldn't nerf the contents anymore please. The binding coil of bahamut is already a joke with echo buff. No point to easing the T5 to have same people crying for nerf in next T6
    This is how it already is. People are too used to The Echo and the sudden loss of power hits them hard in T6. You should not be allowed into T6 if you haven't cleared T5 without The Echo.

    And really, once you clear the fight the first few times, you start wondering where the problem was in the first place.
    (0)
    Last edited by Sove92; 06-18-2014 at 05:27 PM.

  10. #48
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Akira_Tenshi View Post
    I don't mind a challenge but I am tired of people giving up and making fake "farm" parties.
    That´s the way the Game manages you to form Linkshells and gather a good (semi)-static Group of peoples... Community building, in other words ^^

    it´s really hard for me to feel anything for you, considering how much time and effort I spent in every Turn, or how much weeks passed until I found a way past Titan HM getting my first relic (... was not in a static at this time)...

    No team would win the World Cup with 11 randomly gathered people and no trainer, no matter how much world class players you mix in there...

    it´s 8 people content and 8 people must form a functional team, no matter how high the echo get´s...

    after every turn we beat, I first looked at it as if it´s impossible, afterwards i was thinking, "phew... that really kept me working for weeks"?

    Sidenote - at the moment i mastered a skill of "sneak recognition" - knowing by monitoring peoples behavior in Levi EX Farmruns on which one will the first kill achievment pop... ^^
    Downside of the Partyfinder, no matter how clear you state it´s a Farmgroup, there are always people failing it or riding the train to save money by not joining a sell group...

    TBH... my first levi ex kill, I myself sneaked up a farmgroup - but i knew i would perform properly and guess what, i was the only one not whooshed down (and jeah, lost my first chance on staff against a blm which layed on floor halft the time)...

    "Farm Grp" or "1 Fail = kick" doesn´t say anything about the quality of the group.

    once again, take this word of advice: gather good players you encounter in linkshells, or join a static group.
    (1)
    Last edited by wicked-one; 06-18-2014 at 05:33 PM.
    Never a mind was changed on an internet board, no matter how good your arguments are...

  11. #49
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    That´s the way the Game manages you to form Linkshells and gather a good (semi)-static Group of peoples... Community building, in other words ^^
    Being forced into statics to get coil done does not help build a strong community. If anything, coil and it's lockout system are detrimental to community building in this game.
    (1)

  12. #50
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by blowfin View Post
    Being forced into statics to get coil done does not help build a strong community. If anything, coil and it's lockout system are detrimental to community building in this game.
    I don't understand how it can be so detrimental if so many other MMOs are also successful while utilizing similar weekly raid lockouts.

    That said, I would not be against letting a player pick the turn they want (once a week) in any order they want, after they have cleared the prerequisite turns once.
    (1)
    Last edited by Duuude007; 06-18-2014 at 05:44 PM.

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