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  1. #31
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sapphic View Post
    There's only one C in shocked XD

    But I get what you mean far to difficult XD Not far too difficult....

    Also use of should of instead of should have. Ur. U. *shudders* But meh! I don't always edit and correct typos either :P
    Sorry for the typos, in German it's often a ck not only c.
    My english ain't the best so sorry you have to read some bad typos, I'll try harder next time.
    Tho I can't promise any wonders, English's not my native language.

    And where did I write "should"??
    (4)
    Last edited by SirSaber; 06-18-2014 at 09:33 AM.

  2. #32
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sapphic View Post
    It's ok SirSaber
    (7)

  3. #33
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Chihaya View Post
    It's ok SirSaber
    Lol! Thank you Chihaya xD
    (0)

  4. #34
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    When most of the players have watch vid and guides before a fight, they still can say it is very easy? ^^;
    Anyway games base on skill should not need to have read a guide to win,
    when I easy win the fight because I have a guide, tbh I only can say the guide is great but not myself.
    (0)

  5. #35
    Player
    zeroumus's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Zeroumus Garagelan
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    The real problem for with how this game is designed to deal with casuals is, there is is very little motivation for helping lower players . The rewards are not that great, and a few star players cant really help bad people beat Titan. And when you put the 2 together, the reward is certainly not worth the time spent not getting a win.

    If there was to be progression through the choice of easy or hard mode. Might I suggest that Hard modes be used for the best gear, and easy modes be used for grinding currency points ( used to buy the next best gear ). This will motivate top tier players to help low players with content that is not that tough. In a way crystal tower kinda functions like this, but the KEY part misssing from crystal tower is, it does not really help casuals to progress. Helping people beat CT does not lead to Titan wins
    (5)

  6. #36
    Player
    Ginga_K's Avatar
    Join Date
    Dec 2013
    Location
    Pandaemonium
    Posts
    48
    Character
    Ginga Kun
    World
    Tonberry
    Main Class
    Thaumaturge Lv 61
    errr Use e function "Focus Target", u get to see e "twister" casting bar

    Players are used to videos and same jobs type for certain Coil stage,
    hence finding grps is problematic.

    Hv done t5
    - 4blms
    - 1blm + 3drgs
    - 1blm + 3mnks
    WP
    - 1sch + 3 blms
    (0)

  7. #37
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    gdi... coudn't read the thread... my mind started wandering off into thoughts about CoP, Sea, Sky, Die 'n' Miss, Nyzul Isle....

    Right now people are dealing with SE's tried and tested hamster wheel of futility. It's just typical of their game design. Given time, the content will get easier as the game evolves. It's just the nature of things. Loyal XI players that were around for the big fiasco after level cap increased past 75 and they lifted all the level cap restrictions for old content know exactly what I'm talking about. Basically gave us the Staples easy button. Low-manning all the old-school end-game stuff was just nuts.
    (2)

  8. #38
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Just because a fight might take more than a week to find a competent group doesn't mean the game is too hard.Just keep at it, make friends, and pt with the same people if possible. You will get a clear.
    (2)

  9. #39
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Hopefully with the "Brutal" versions of Coil coming soon, there will be a bit more leniency when designing the difficulty-easing fixes in earlier turns. I know that I have difficulty with T5 to the point that I'm not even going to bother doing any of the hardcore endgame content like EX Primals and Coil anymore, at least until I cap all of my Crafting/Gathering jobs.

    Heck, I'm not even doing Roulettes anymore. My dailies now consist of Supply/Provisions and Tribals, while doing a little bit of Atma grinding on the side. Got five thus far, and I even wrote up a checklist so I know which ones I have left to get and where to get them.

    It's difficult content made for experienced groups and I'm mostly a solo player. Tried forming a linkshell to learn runs, but it just ended up slowly dying out. After trying for months to beat the EX Primals one time and get my Dual Haken, I am just so burned out that I can't even think about trying Coil or any other hardcore content for a while.
    (0)

  10. #40
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I tried a few DF groups for twintania and decided it's not beatable this way until the difficulty has been reduced. I wish they would remove adds like the snakes and make the fight take less time. The first binding coil is almost a year old now. I agree to introduce easy modes with lesser rewards to allow all players to enjoy the content and story regardless of whether they have a raid group or not. Dungeons are the perfect casual difficulty so it would be cool to have easy raids which are no harder than dungeon bosses like siren and diabolos.
    (0)

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