Sorry for the typos, in German it's often a ck not only c.
My english ain't the best so sorry you have to read some bad typos, I'll try harder next time.
Tho I can't promise any wonders, English's not my native language.
And where did I write "should"??
Last edited by SirSaber; 06-18-2014 at 09:33 AM.
When most of the players have watch vid and guides before a fight, they still can say it is very easy? ^^;
Anyway games base on skill should not need to have read a guide to win,
when I easy win the fight because I have a guide, tbh I only can say the guide is great but not myself.
The real problem for with how this game is designed to deal with casuals is, there is is very little motivation for helping lower players . The rewards are not that great, and a few star players cant really help bad people beat Titan. And when you put the 2 together, the reward is certainly not worth the time spent not getting a win.
If there was to be progression through the choice of easy or hard mode. Might I suggest that Hard modes be used for the best gear, and easy modes be used for grinding currency points ( used to buy the next best gear ). This will motivate top tier players to help low players with content that is not that tough. In a way crystal tower kinda functions like this, but the KEY part misssing from crystal tower is, it does not really help casuals to progress. Helping people beat CT does not lead to Titan wins
errr Use e function "Focus Target", u get to see e "twister" casting bar
Players are used to videos and same jobs type for certain Coil stage,
hence finding grps is problematic.
Hv done t5
- 4blms
- 1blm + 3drgs
- 1blm + 3mnks
WP
- 1sch + 3 blms
gdi... coudn't read the thread... my mind started wandering off into thoughts about CoP, Sea, Sky, Die 'n' Miss, Nyzul Isle....
Right now people are dealing with SE's tried and tested hamster wheel of futility. It's just typical of their game design. Given time, the content will get easier as the game evolves. It's just the nature of things. Loyal XI players that were around for the big fiasco after level cap increased past 75 and they lifted all the level cap restrictions for old content know exactly what I'm talking about. Basically gave us the Staples easy button. Low-manning all the old-school end-game stuff was just nuts.
Just because a fight might take more than a week to find a competent group doesn't mean the game is too hard.Just keep at it, make friends, and pt with the same people if possible. You will get a clear.
Hopefully with the "Brutal" versions of Coil coming soon, there will be a bit more leniency when designing the difficulty-easing fixes in earlier turns. I know that I have difficulty with T5 to the point that I'm not even going to bother doing any of the hardcore endgame content like EX Primals and Coil anymore, at least until I cap all of my Crafting/Gathering jobs.
Heck, I'm not even doing Roulettes anymore. My dailies now consist of Supply/Provisions and Tribals, while doing a little bit of Atma grinding on the side. Got five thus far, and I even wrote up a checklist so I know which ones I have left to get and where to get them.
It's difficult content made for experienced groups and I'm mostly a solo player. Tried forming a linkshell to learn runs, but it just ended up slowly dying out. After trying for months to beat the EX Primals one time and get my Dual Haken, I am just so burned out that I can't even think about trying Coil or any other hardcore content for a while.
I tried a few DF groups for twintania and decided it's not beatable this way until the difficulty has been reduced. I wish they would remove adds like the snakes and make the fight take less time. The first binding coil is almost a year old now. I agree to introduce easy modes with lesser rewards to allow all players to enjoy the content and story regardless of whether they have a raid group or not. Dungeons are the perfect casual difficulty so it would be cool to have easy raids which are no harder than dungeon bosses like siren and diabolos.
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