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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I tried a few DF groups for twintania and decided it's not beatable this way until the difficulty has been reduced. I wish they would remove adds like the snakes and make the fight take less time. The first binding coil is almost a year old now. I agree to introduce easy modes with lesser rewards to allow all players to enjoy the content and story regardless of whether they have a raid group or not. Dungeons are the perfect casual difficulty so it would be cool to have easy raids which are no harder than dungeon bosses like siren and diabolos.
    (0)

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rufalus View Post
    I tried a few DF groups for twintania and decided it's not beatable this way until the difficulty has been reduced. I wish they would remove adds like the snakes and make the fight take less time. The first binding coil is almost a year old now. I agree to introduce easy modes with lesser rewards to allow all players to enjoy the content and story regardless of whether they have a raid group or not. Dungeons are the perfect casual difficulty so it would be cool to have easy raids which are no harder than dungeon bosses like siren and diabolos.
    Granted there are mechanics to learn, but to expect everything to be winnable within a small window of time just by throwing yourself at it repeatedly isn't exactly what I would call improving as a player.


    It took many of us weeks to figure out how to get past phase 2, then phase 3, 4 etc, and this was before any echo was available to improve survivability.

    First the tanks needed to learn how to pull and split the adds reliably without loose targets

    Then the maintank realized how much more dependance on cooldowns and heals they would need.

    Then someone inevitably stepped too close to the purple fire and committed harry-carry.

    Then the party discovered fireballs were suicidal if anyone had under 4k HP

    Then the whole party had to learn how to deal with fireballs AND conflags.

    Then they get slapped in the face with divebombs (with knockbacks)

    then there were high hp hard hitting snakes that must be efficiently killed

    Then snakes and more divebombs

    then noticing the neural nodes alter the party's magical offense AND defense

    Then twisters

    etc, etc, etc

    Now keep in mind this is the final boss not of merely a dungeon, but a dungeon series. it is meant to be difficult.

    A player who is incapable of finding like-minded, competent players will typically be thrusted into this fight with others who are learning as 'newborn' raiders. And that is unfortunate. But not permanent, if you commit to the challenge and build on your circle of competent players. Those who skip the intended mechanics of t2 (like rot, ballast) or t4 (many skip this turn entirely) or get carried past t5, are commonly unable to understand the complexities of later content until they can grasp the scripted, highly predictable mechanics in the first coil.

    This is precisely why I find T5 merccing as so hilarious, people get carried past t5 just to hit another wall at rafflesia. The stuff you learn in early content can often be found, with compounded difficulty, in later content.

    Simple example:
    Moggle mog XII's archer has a move that targets 3 players, and after a moment, those players (and anyone nearby) gets hit with a strong attack.
    Snipers in Brayflox HM will fixate on one target with a beam indicator, and fire forever regardless of hate. break the beam by running through it, you inherit the damage.
    T8: Avatar chooses a target which is linked by a beam. player must be distant to avoid attack from harming others. Beam connecting player to avatar can be tripped, passing on the explosive consequences.
    (3)
    Last edited by Duuude007; 06-18-2014 at 02:07 PM.