Quote Originally Posted by ToffeeCoffee View Post
I think lower drop rates (chance for nothing to drop) with dungeon cool-down is a much better option than the weekly single clear lockout. Players get to learn, experience and enjoy the content and aren't able to gear out so quickly. Addresses two issues there and then. Only people who might not like that are the easy clear hardcore farmers.
Welcome back to FFXIV 1.x, no thanks!
No Drop is bad Gamedesign.

Quote Originally Posted by Gormogon View Post
To bad there's no hardcore option of, if you die you character dies forever.
Lets add this and we will see all those so called Hardcores whine about "Content is too hard"