Quote Originally Posted by ToffeeCoffee View Post
I think lower drop rates (chance for nothing to drop) with dungeon cool-down is a much better option than the weekly single clear lockout. Players get to learn, experience and enjoy the content and aren't able to gear out so quickly. Addresses two issues there and then. Only people who might not like that are the easy clear hardcore farmers.
Also add that you only get 1 hr to do all of it if not you're locked out for the week.

To bad there's no hardcore option of, if you die you character dies forever.