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  1. #1
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Melithea View Post
    (because in the end fun = winning).
    Quote Originally Posted by Melithea View Post
    Coil was clearly intended to be more hard than fun.
    Winning is fun yeah, but that second quote is precisely the issue the OP talks about, it's just plain not fun getting those wins. Some people do get all their enjoyment from knowing they're above everyone else and have progressed beyond them so props to them I guess.

    Personally seeing all the cutscenes up to T9 even after having Youtube'd them was great, just getting there every week is so unfun and not enjoyable, and I really get zero kicks from knowing some people can't get there or are still stuck in T5 so it's just a drudge, when it could all just be better executed to you know, have fun in a videogame instead of turning into an unfun chore.
    (7)

  2. #2
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Roris View Post
    Winning is fun yeah, but that second quote is precisely the issue the OP talks about, it's just plain not fun getting those wins. Some people do get all their enjoyment from knowing they're above everyone else and have progressed beyond them so props to them I guess.

    Personally seeing all the cutscenes up to T9 even after having Youtube'd them was great, just getting there every week is so unfun and not enjoyable, and I really get zero kicks from knowing some people can't get there or are still stuck in T5 so it's just a drudge, when it could all just be better executed to you know, have fun in a videogame instead of turning into an unfun chore.
    This post is just opinions and everyone's is different. In my opinion coil is super fun to do every week, I wish that I could have even more to run through but that's pretty unrealistic from a dev standpoint. Brutal will also be super fun when it comes out. I also get no enjoyment out of lording over people like I'm better than them or something I just enjoy having tons of fun joking around and figuring out new things that people haven't thought of before and experiencing things that are challenging, and even when it's on farm I still find it fun to push the limits on what I can do. I do agree that there could be a bit more RNG with atk order and that would be cool, but in my opinion the only dangerous mechanics in games are one shots, everything else is a joke so I don't agree that it's lazy design it's more like a necessity to add any real sense of danger.

    And I can't remember if it was in this thread or the ex coil one but for all the people that say "1 death = wipe that's, how tight it's tuned" here's proof to the contrary.

    Near the end the solo tank dies and they still clear.
    (3)

  3. #3
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by Roris View Post
    Winning is fun yeah, but that second quote is precisely the issue the OP talks about, it's just plain not fun getting those wins. Some people do get all their enjoyment from knowing they're above everyone else and have progressed beyond them so props to them I guess.

    Personally seeing all the cutscenes up to T9 even after having Youtube'd them was great, just getting there every week is so unfun and not enjoyable, and I really get zero kicks from knowing some people can't get there or are still stuck in T5 so it's just a drudge, when it could all just be better executed to you know, have fun in a videogame instead of turning into an unfun chore.

    I personally can't wait to do coil on tuesdays because i find it fun to get loot and practice on turn 9.
    (0)

  4. #4
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dano View Post
    I personally can't wait to do coil on tuesdays because i find it fun to get loot and practice on turn 9.
    I'll assume you're in a static, am I right? Coil is fun for those who are in a static party.
    My static fell apart 2 weeks ago after 3 members quit the game but I was lucky enough to get some nice loot (just fail RNG on the sand).
    Now I have to PUG SCoB, last week was just horrible dealing with ragers (people pointing fingers and playing the blame game, but when they themselves died they were quick to type "lol" and "lag").
    I am officially boycotting SCoB until I'm in a static again, not that anyone cares. Days pass and I now ignore PUG groups looking for pro Renaud kiting SMN's because I'm just over it.
    SE please make SCoB more accessible so that people can get it done on their own time, not forced to rush it on Tuesday or Wednesday when all the competent PUG groups go through, please get rid of the stupid lockout.

    It's the same static parties who have T6-9 on farm for their subclasses and alts so I'm not sure what the point of the lockout is. It just ostricises the majority of your playerbase from participating in this content.

    The flipside to not doing SCoB is T5 and Levi (and that carebear Novus grind) and that's just not cool.
    (3)
    Last edited by ToffeeCoffee; 06-17-2014 at 06:41 PM.

  5. #5
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ToffeeCoffee View Post
    I'll assume you're in a static, am I right? Coil is fun for those who are in a static party.
    My static fell apart 2 weeks ago after 3 members quit the game but I was lucky enough to get some nice loot (just fail RNG on the sand).
    Now I have to PUG SCoB, last week was just horrible dealing with ragers (people pointing fingers and playing the blame game, but when they themselves died they were quick to type "lol" and "lag").
    I am officially boycotting SCoB until I'm in a static again, not that anyone cares. Days pass and I now ignore PUG groups looking for pro Renaud kiting SMN's because I'm just over it.
    SE please make SCoB more accessible so that people can get it done on their own time, not forced to rush it on Tuesday or Wednesday when all the competent PUG groups go through, please get rid of the stupid lockout.

    It's the same static parties who have T6-9 on farm for their subclasses and alts so I'm not sure what the point of the lockout is. It just ostricises the majority of your playerbase from participating in this content.

    The flipside to not doing SCoB is T5 and Levi (and that carebear Novus grind) and that's just not cool.
    I really believe the major problem with SCoB is, indeed, the lock outs. This alone is what causes the "static only" mentality, which makes the SCoB such exclusive content.

    Obviously the intention is to make content last longer by stretching the amount of loot you can get in a single week and while I hate this idea, I suppose it's understandable that it's either this or really low drop rates. Seems unrealistic to expect them to be able to pump enough content for player consumption. The alternative would be to follow CT's model and give one drop per week instead of one clear per week, but I'm not even sure if this would actually help move people away from the "static only" mentality.

    I'm honestly not sure what the solution to this is. Not the OP though, that's for sure.
    (0)

  6. #6
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Iriadysa View Post
    I really believe the major problem with SCoB is, indeed, the lock outs. This alone is what causes the "static only" mentality, which makes the SCoB such exclusive content.

    Obviously the intention is to make content last longer by stretching the amount of loot you can get in a single week and while I hate this idea, I suppose it's understandable that it's either this or really low drop rates. Seems unrealistic to expect them to be able to pump enough content for player consumption. The alternative would be to follow CT's model and give one drop per week instead of one clear per week, but I'm not even sure if this would actually help move people away from the "static only" mentality.

    I'm honestly not sure what the solution to this is. Not the OP though, that's for sure.
    I think lower drop rates (chance for nothing to drop) with dungeon cool-down is a much better option than the weekly single clear lockout. Players get to learn, experience and enjoy the content and aren't able to gear out so quickly. Addresses two issues there and then. Only people who might not like that are the easy clear hardcore farmers.
    (3)

  7. #7
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ToffeeCoffee View Post
    I think lower drop rates (chance for nothing to drop) with dungeon cool-down is a much better option than the weekly single clear lockout. Players get to learn, experience and enjoy the content and aren't able to gear out so quickly. Addresses two issues there and then. Only people who might not like that are the easy clear hardcore farmers.
    Also add that you only get 1 hr to do all of it if not you're locked out for the week.

    To bad there's no hardcore option of, if you die you character dies forever.
    (0)

  8. #8
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by ToffeeCoffee View Post
    I think lower drop rates (chance for nothing to drop) with dungeon cool-down is a much better option than the weekly single clear lockout. Players get to learn, experience and enjoy the content and aren't able to gear out so quickly. Addresses two issues there and then. Only people who might not like that are the easy clear hardcore farmers.
    Welcome back to FFXIV 1.x, no thanks!
    No Drop is bad Gamedesign.

    Quote Originally Posted by Gormogon View Post
    To bad there's no hardcore option of, if you die you character dies forever.
    Lets add this and we will see all those so called Hardcores whine about "Content is too hard"
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  9. #9
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Yukiko View Post
    Lets add this and we will see all those so called Hardcores whine about "Content is too hard"
    They could already start doing it. Every time they die they have to delete their character and start fresh. Guess it is too hardcore that they wont do it.
    (0)

  10. #10
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ToffeeCoffee View Post
    I think lower drop rates (chance for nothing to drop) with dungeon cool-down is a much better option than the weekly single clear lockout. Players get to learn, experience and enjoy the content and aren't able to gear out so quickly. Addresses two issues there and then. Only people who might not like that are the easy clear hardcore farmers.
    If cooldowns were to be implemented, you'd have to add them upon completion of the encounter, otherwise a number of undesirable problems arise which are heavily documented on any other MMO that uses them.

    While lower drop rates would help with participation rates as well as keeping the content "current" for a certain amount of time, my experience tells me that it leads to frustration and it's not really going to create a happier player base than what we have now.

    I wish I could propose a solution, but I don' t have one. I feel CT's model is less frustrating, but I don't really have any evidence that it would break with the "static only" requirements of SCoB.
    (0)