Oh dear god no. I would INSTANTLY quit the second they announce they're implementing sp/xp loss upon KO. So would more players because no one in this day and age want to spend MORE time grinding getting back that lost sp/xp than exploring or w/e it is we do in an MMO. SE cannot afford to piss off anymore people at this point in the game.

I don't know about you but I don't like spending 2-3 hours just grinding getting my exp up to a certain amount JUST SO I don't delevel upon death. Grinding sucks. Period. I'd rather do an instance or a faction leve with a tough boss that involves actual strategy and intelligence (and not the 1 hit KO bullshit that some of these mobs have... that isn't challenge).

Some of you people forget how horrible FFXI was from beginning till about middle-end.

1. It was totally unsoloable, the party system sucked (and still does)
2. You always needed other people to help you with quests that requires them to be on the same quest
3. The economic system in the game was not set up right (so it was easily exploitable by RMTs and created a wide gap between the very rich and the very poor)
4. The abilities in that game were very generic and did not invoke skill and strategy (it was always who had the better gear, and overall more powerful)
5. Endgame was horrible. Oh so horrible.
6. And last but not least, everything you did in that game was a huge time sink.

I don't understand this mentality of time sink = challenge. No. It isn't. Challenge is when you're fighting Rotface and he inflicts you with one of his abilities, that causes 6k dmg every second and reduces movement speed which you then need to run into a pool of slime to remove it (especially hard when you are a healer and you're inflicted with this).

SP/EXP loss upon death? No. Just no.