Quote Originally Posted by origamikitsune View Post
6.) Durability hits to gear is a great idea for a penalty. Again, it won't affect the casual players too much. But it will provide a reason to avoid the repeated deaths. Until the repair system is improved, however, it is pointless. As has already been said, there needs to be a tiered system. a 10% loss of your max durability would be worth while if and only if there was a difference between 90% damage and 1% damage. It is very simply. If your gear is "white", it costs what it costs now to repair. If your gear is "yellow" it costs double mats/double gil OR a +1 of the mat. If your gear is red, it should be triple cost in mats / gil OR a +2 mat. IF you let your gear get all the way down to 0 dura, I am all for a x4 cost multiplier for gil / mats, OR a +3 item to do it to full. Hmm. I think I will make this a new thread topic, too. I like that idea. But then, I am a crafter!
I like this!

*thumbs up*