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  1. #1
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Kiara View Post
    Hi Alexis,

    Sure it may seem frustrating, but it absolutely is possible that every sub-team is working on Patch 1.18, 1.19 and the major overhaul happening.

    You ask "where the heck is the art department?"

    How about making the R30 Thousand Maws of Toto-rak Dungeon and the R50 The Dzemael Darkhold Dungeon?

    How about making the Bosses and additional creatures for these 2 new Raids?

    How about making the new Rewards that come from the Dungeons and the Grand Companies?

    How about working on the Frontier Quest Hubs that Yoshida-san talked about in his previous Letters?

    How about working on the Beastmen Strongholds he's been talking about?

    How about working on the Ifrit Boss Battle / Quest?

    How about the planning and starting concepts and building the Major Map Reorganizations already mentioned in the "1 to 50 Zone" Thread?
    You are very blind to what is going on.

    Point to point

    The 2 zones already existed and have since Open Beta Client.

    The bosses/zones, the 4 (maybe 5?) mobs we've seen are all copy/pasted: Toad, Fat fish, Skeleton, Chigoes, and Kobolds from the very first SS.

    We've not seen any rewards yet, they also could just be copy/pasta from original files/textures. We wont know until, they show us, but why havent they shown us?

    The quest hubs are created from copy/pasting already ingame assets which fair enough is fine, but its still not new development work by an art team.

    There are already a couple unaccessable beastmen strongholds ingame and they could be used, if not then we've had no images or any data from dev team to prove otherwise.

    Ifrits already ingame, been there as im sure you know, and art team dont make quests.

    All we have seen so far is copy/paste, copy/paste. That is all we've had.
    (3)

  2. #2
    Player
    Alcide's Avatar
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    Mar 2011
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    Gridania
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    502
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    Apathy Emerald
    World
    Ragnarok
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    Arcanist Lv 70
    Quote Originally Posted by viion View Post
    You are very blind to what is going on.

    Point to point

    The 2 zones already existed and have since Open Beta Client.

    The bosses/zones, the 4 (maybe 5?) mobs we've seen are all copy/pasted: Toad, Fat fish, Skeleton, Chigoes, and Kobolds from the very first SS.

    We've not seen any rewards yet, they also could just be copy/pasta from original files/textures. We wont know until, they show us, but why havent they shown us?

    The quest hubs are created from copy/pasting already ingame assets which fair enough is fine, but its still not new development work by an art team.

    There are already a couple unaccessable beastmen strongholds ingame and they could be used, if not then we've had no images or any data from dev team to prove otherwise.

    Ifrits already ingame, been there as im sure you know, and art team dont make quests.

    All we have seen so far is copy/paste, copy/paste. That is all we've had.
    I would also dare to say that if you think about it we haven't seen anything really new by the new dev team yet (maybe painted eggs?... bha).
    I'm not saying they didn't do anything important, the fixes they did were necessary... well almost all of them >.> but I'm really wandering what's keeping ALL the different teams so busy.

    Quote Originally Posted by Ilethius View Post
    lol @ all the people throwing around fiction as fact.

    The only truth is - we dont know.
    Ehm no, we do know.
    Take the screenshots they gave us + the experience from previouse patches...
    fool me once shame on you fool me twice shame on me.
    (1)
    Last edited by Alcide; 07-08-2011 at 06:17 PM.

  3. #3
    Player
    feint2021's Avatar
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    Mar 2011
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    139
    Character
    Oren Ishii
    World
    Diabolos
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    Gladiator Lv 50
    Quote Originally Posted by Alcide View Post
    but I'm really wandering what's keeping ALL the different teams so busy.
    Saving the game probably. I'm not sure though....
    (1)

  4. #4
    Player
    Ilethius's Avatar
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    Mar 2011
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    U'ldah
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    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Quote Originally Posted by Alcide View Post
    I would also dare to say that if you think about it we haven't seen anything really new by the new dev team yet (maybe painted eggs?... bha).
    I'm not saying they didn't do anything important, the fixes they did were necessary... well almost all of them >.> but I'm really wandering what's keeping ALL the different teams so busy.



    Ehm no, we do know.
    Take the screenshots they gave us + the experience from previouse patches...
    fool me once shame on you fool me twice shame on me.
    No, no you dont know, a screenshot is just a picture and might not be the final version, unless you work on SE's art team you dont know.
    (2)

  5. #5
    Player
    Alcide's Avatar
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    Gridania
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    Apathy Emerald
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    Ragnarok
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    Arcanist Lv 70
    Quote Originally Posted by Ilethius View Post
    No, no you dont know, a screenshot is just a picture and might not be the final version, unless you work on SE's art team you dont know.
    Fine, but I'll reserve the right to resume this post on the 21th just to type "told ya"
    (1)

  6. #6
    Player
    viion's Avatar
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    Uldah
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Ilethius View Post
    No, no you dont know, a screenshot is just a picture and might not be the final version, unless you work on SE's art team you dont know.
    When people take screenshots last year and absolute nothing has changed from SE's little crappy sceneshots its time to realise. Nothing has changed with anything. Buffalo was identical on release as it was back in Alpha, those little scorpions the same thing, same then same now, Its like they just flicked the light switch.

    So through this continuing streak of just holding back content for the sake of it so they can release it later and everyone thinks they've worked hard on new content when really they're just giving you access to what you already had, i am going to judge it will not change anytime soon.

    Soon when this event repeats itself Alcide will unleash!
    (2)

  7. #7
    Player
    Alcide's Avatar
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    Gridania
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    Apathy Emerald
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    Ragnarok
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    Arcanist Lv 70
    Quote Originally Posted by viion View Post
    Soon when this event repeats itself Alcide will unleash!
    Oh oh oh I'm gonna be the best NM of the whole 1.18
    And I want a bunch of trolls as adds... uhm but maybe designing them would be too much effort :/ I guess i have to settle for a couple of kobolds.
    (1)

  8. #8
    Player
    Colino's Avatar
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    Mar 2011
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    Gridania
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    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Alcide View Post
    Oh oh oh I'm gonna be the best NM of the whole 1.18
    And I want a bunch of trolls as adds... uhm but maybe designing them would be too much effort :/ I guess i have to settle for a couple of kobolds.
    I sure hope you drop a re-skin of some lance I already have with slightly better stats that don't matter because the damage calculation is still based on rank and not gear
    (2)

  9. #9
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    Mocha Leporina
    World
    Balmung
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    Conjurer Lv 90
    Quote Originally Posted by Colino View Post
    I sure hope you drop a re-skin of some lance I already have with slightly better stats that don't matter because the damage calculation is still based on rank and not gear
    He drops a stoker that increases enmity...
    (0)

  10. #10
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by viion View Post
    You are very blind to what is going on.

    Point to point

    The 2 zones already existed and have since Open Beta Client.

    The bosses/zones, the 4 (maybe 5?) mobs we've seen are all copy/pasted: Toad, Fat fish, Skeleton, Chigoes, and Kobolds from the very first SS.

    We've not seen any rewards yet, they also could just be copy/pasta from original files/textures. We wont know until, they show us, but why havent they shown us?

    The quest hubs are created from copy/pasting already ingame assets which fair enough is fine, but its still not new development work by an art team.

    There are already a couple unaccessable beastmen strongholds ingame and they could be used, if not then we've had no images or any data from dev team to prove otherwise.

    Ifrits already ingame, been there as im sure you know, and art team dont make quests.

    All we have seen so far is copy/paste, copy/paste. That is all we've had.
    Hi Premium,

    You see the situation as the glass half-empty, others may not agree with you, sorry. But that's your opinion and your prerogative.

    As I mentioned in another reply, so you think the videos on Youtube of people sneaking into those unused areas represent 100% completed work? Most of the areas I saw in those videos were unlit, un-or-half-textured, completely barren shells of what might be the 2 Raid Dungeons Yoshida-san is talking about. That's not 100% "done" and ready to go.

    Now if when 1.18 hits and we run inside and it looks EXACTLY like the Youtube videos? I think you and every one of us can laugh and flame Yoshida-san and his team for doing nothing for the Dungeons since we've seen them look just like that in the videos.

    But have ANY of us actually seen Thousand Maws or Dzemael Darkhold? No.

    So none of us can claim it's copypasta until we get there. Time will tell.

    Same for your arguments on the bosses and mobs: I agree those 2 teaser screenshots are pretty sad because it only shows copy & pasted mobs. But none of us have raided those dungeons yet, right? Again, pessimistic view is: "Oh, EVERYTHING is going to be copy & pasted. From the Dungeons to the Mobs and the Bosses." Optimistic view: "We hope there are some new monsters and bosses and new areas to raid in."

    Rewards: None of us have seen all the rewards / new items / armor / weapons from Patch 1.18, 1.19, so we won't know until those 2 patches hit if we've gotten any new Art Assets that way.

    Quest Hubs: Of course there are probably some reused props / items (crates, barrels, tent). But let's pass judgement on the Quest Hubs if they're 100% copy & pasted when we actually *see* them? Right?

    Beastmen Strongholds: Now you're just taking a negative view (your prerogative). That one screenshot of the Steampunk-looking area of a Beastman Camp in the Producer Letter looked pretty awesome. If you believe those were 100% done and fully textured, lit and completed already in our game, then more power to you. I believe that Beastmen Strongholds are things being developed still.

    Yes Ifrit is in the game, but are all of his different Attacks, Weaponskills, Final Attacks for his new playable encounter done? We saw a cinematic Ifrit (gorgeous), but what about the playable version where we fight him in real-time? For potential different stages of the Boss Fight? What about his Boss Arena? (If it's just the same area as the current storyline, then, sure, you're right that there's nothing there. But we don't know yet.)

    And what about the massive planning, concept work, 1st pass modeling / texturing / lighting / development / 2nd pass modeling / texturing / lighting / etc. of the Major Map Revamp in the massive R1 to 50 Zone Thread? I think changing the areas around all 3 Nations is a pretty big task that's going to take a long time (more than just a few months).

    Ultimately, after the dust settles from 1.18, 1.19 and 1.20, we can look back and see just how much or little the team has provided for us.
    (5)
    Last edited by Kiara; 07-09-2011 at 01:50 AM.

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