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  1. #1
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Kiara Silvermoon
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    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by Alexis_Arteme View Post
    Where the heck is the art department? Busy re-sizing fireballs and rodents? Why on earth is there not about 25 different new hairstyles for every race, a female highland hyur, "Final Fantasy" looking armor and clothing, new spell art, etc etc etc? None of this has anything to do with their precious battle system. IMO the least they could do is throw us a pretty graphical bone every once in awhile, and I'm not referring to the "99 cent discount stickers" they consider to be aggro markers.
    Hi Alexis,

    Sure it may seem frustrating, but it absolutely is possible that every sub-team is working on Patch 1.18, 1.19 and the major overhaul happening.

    You ask "where the heck is the art department?"

    How about making the R30 Thousand Maws of Toto-rak Dungeon and the R50 The Dzemael Darkhold Dungeon?

    How about making the Bosses and additional creatures for these 2 new Raids?

    How about making the new Rewards that come from the Dungeons and the Grand Companies?

    How about working on the Frontier Quest Hubs that Yoshida-san talked about in his previous Letters?

    How about working on the Beastmen Strongholds he's been talking about?

    How about working on the Ifrit Boss Battle / Quest?

    How about the planning and starting concepts and building the Major Map Reorganizations already mentioned in the "1 to 50 Zone" Thread?

    These are only some of the items the Art Department could be working on.

    The Programming Sub-Team is probably working on the actual Battle System Overhaul, along with Server Side stuff (as we hear so often about), and numerous other items.

    The Animation Sub-Team is working on those revised Weaponskills mentioned (e.g., the new Chaos Thrust) and animating the Bosses (and possibly other new creatures). But even if that was all they were working on, they can't blindly Animate without the Battle System being finalized; knowing the pace of the new Combat System. How many Frames should each Attack take? What Skills are being adjusted / changed / removed / etc.

    The Design Team, well they're buried at the heart of all these major changes, from the fundamental overhaul and redesign of pretty much everything about FF XIV (from Combat Systems to Grand Companies, to how Mounts are going to work, to planning the major Map Revamp as promised in the "1 to 50 Zone" Thread) and much more.

    You saw the detailed Table of upcoming items in the last last Producer Letter.

    Asking them to throw you a "bone" and give you "25 different new hairstyles for every race"... Really?! You think the Art Department is just sitting around doing nothing? (see above.)

    And let's say they *did* give you your 25 New Hairstyles. Guess what? We'd get about ~20 new Threads on the Forums with people flaming Team Yoshida for that:

    Angry Player A, "Uh, WTH?! are they doing? We want REAL CONTENT, not 25 New Hairstyles?! This is dumber than scaling up the monsters in the world! What a waste of time!" (~_~)

    Yes, we all want New Content NOW!!!, but it's not ready. Overhauling a game is more than just making content, it requires a period of seeming no-activity, where they have to plan, design, and vette all the major system changes; see how all of that works together; and then start to do concepts for them, and then dive into actual implementation, and revisions and testing and more revisions to make sure it's done right.

    Time will tell if it was worth the wait, but for now the best we can do is wait until it's ready.
    (21)

  2. #2
    Player
    Physic's Avatar
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    Apr 2011
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Kiara View Post
    Hi Alexis,

    Sure it may seem frustrating, but it absolutely is possible that every sub-team is working on Patch 1.18, 1.19 and the major overhaul happening.

    You ask "where the heck is the art department?"

    How about making the R30 Thousand Maws of Toto-rak Dungeon and the R50 The Dzemael Darkhold Dungeon?

    How about making the Bosses and additional creatures for these 2 new Raids?

    How about making the new Rewards that come from the Dungeons and the Grand Companies?

    How about working on the Frontier Quest Hubs that Yoshida-san talked about in his previous Letters?

    How about working on the Beastmen Strongholds he's been talking about?

    How about working on the Ifrit Boss Battle / Quest?

    How about the planning and starting concepts and building the Major Map Reorganizations already mentioned in the "1 to 50 Zone" Thread?

    These are only some of the items the Art Department could be working on.

    The Programming Sub-Team is probably working on the actual Battle System Overhaul, along with Server Side stuff (as we hear so often about), and numerous other items.

    The Animation Sub-Team is working on those revised Weaponskills mentioned (e.g., the new Chaos Thrust) and animating the Bosses (and possibly other new creatures). But even if that was all they were working on, they can't blindly Animate without the Battle System being finalized; knowing the pace of the new Combat System. How many Frames should each Attack take? What Skills are being adjusted / changed / removed / etc.

    The Design Team, well they're buried at the heart of all these major changes, from the fundamental overhaul and redesign of pretty much everything about FF XIV (from Combat Systems to Grand Companies, to how Mounts are going to work, to planning the major Map Revamp as promised in the "1 to 50 Zone" Thread) and much more.

    You saw the detailed Table of upcoming items in the last last Producer Letter.

    Asking them to throw you a "bone" and give you "25 different new hairstyles for every race"... Really?! You think the Art Department is just sitting around doing nothing? (see above.)

    And let's say they *did* give you your 25 New Hairstyles. Guess what? We'd get about ~20 new Threads on the Forums with people flaming Team Yoshida for that:

    Angry Player A, "Uh, WTH?! are they doing? We want REAL CONTENT, not 25 New Hairstyles?! This is dumber than scaling up the monsters in the world! What a waste of time!" (~_~)

    Yes, we all want New Content NOW!!!, but it's not ready. Overhauling a game is more than just making content, it requires a period of seeming no-activity, where they have to plan, design, and vette all the major system changes; see how all of that works together; and then start to do concepts for them, and then dive into actual implementation, and revisions and testing and more revisions to make sure it's done right.

    Time will tell if it was worth the wait, but for now the best we can do is wait until it's ready.
    in all honesty i think the art team is either not there, working on this project, or the stuff they are working on is being saved for the official rerelease, because they had new hairstyles modeled the day the game came out. They have chocobos already, and they have animations for them running/walking etc. They have armor sets in game they have never used, or use only for testing. I doubt anything that we have gotten since the game came out is newly designed. They already have so much stuff they havent even used. So what is the art department doing now? we will probably never know.
    (3)

  3. #3
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    Join Date
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    146
    Quote Originally Posted by Kiara View Post
    Hi Alexis,

    Sure it may seem frustrating, but it absolutely is possible that every sub-team is working on Patch 1.18, 1.19 and the major overhaul happening.

    You ask "where the heck is the art department?"

    How about making the R30 Thousand Maws of Toto-rak Dungeon and the R50 The Dzemael Darkhold Dungeon?

    How about making the Bosses and additional creatures for these 2 new Raids?

    How about making the new Rewards that come from the Dungeons and the Grand Companies?

    How about working on the Frontier Quest Hubs that Yoshida-san talked about in his previous Letters?

    How about working on the Beastmen Strongholds he's been talking about?

    How about working on the Ifrit Boss Battle / Quest?

    How about the planning and starting concepts and building the Major Map Reorganizations already mentioned in the "1 to 50 Zone" Thread?

    These are only some of the items the Art Department could be working on.

    The Programming Sub-Team is probably working on the actual Battle System Overhaul, along with Server Side stuff (as we hear so often about), and numerous other items.

    The Animation Sub-Team is working on those revised Weaponskills mentioned (e.g., the new Chaos Thrust) and animating the Bosses (and possibly other new creatures). But even if that was all they were working on, they can't blindly Animate without the Battle System being finalized; knowing the pace of the new Combat System. How many Frames should each Attack take? What Skills are being adjusted / changed / removed / etc.

    The Design Team, well they're buried at the heart of all these major changes, from the fundamental overhaul and redesign of pretty much everything about FF XIV (from Combat Systems to Grand Companies, to how Mounts are going to work, to planning the major Map Revamp as promised in the "1 to 50 Zone" Thread) and much more.

    You saw the detailed Table of upcoming items in the last last Producer Letter.

    Asking them to throw you a "bone" and give you "25 different new hairstyles for every race"... Really?! You think the Art Department is just sitting around doing nothing? (see above.)

    And let's say they *did* give you your 25 New Hairstyles. Guess what? We'd get about ~20 new Threads on the Forums with people flaming Team Yoshida for that:

    Angry Player A, "Uh, WTH?! are they doing? We want REAL CONTENT, not 25 New Hairstyles?! This is dumber than scaling up the monsters in the world! What a waste of time!" (~_~)

    Yes, we all want New Content NOW!!!, but it's not ready. Overhauling a game is more than just making content, it requires a period of seeming no-activity, where they have to plan, design, and vette all the major system changes; see how all of that works together; and then start to do concepts for them, and then dive into actual implementation, and revisions and testing and more revisions to make sure it's done right.

    Time will tell if it was worth the wait, but for now the best we can do is wait until it's ready.
    You have no idea what you're talking about.

    For starters, 80% of the things you mentioned they could be doing have been in the game's data (on your computer) since release, and you can hack your way into them now if you wanted.

    As for the other 20%, you really think it takes 7 months to make some smallish maps for a boss battle and to revise some weapon skill effects?

    Come on...
    (3)

  4. #4
    Player
    Kiara's Avatar
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    Gridania
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    Kiara Silvermoon
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    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by LateReg View Post
    You have no idea what you're talking about.

    For starters, 80% of the things you mentioned they could be doing have been in the game's data (on your computer) since release, and you can hack your way into them now if you wanted.

    As for the other 20%, you really think it takes 7 months to make some smallish maps for a boss battle and to revise some weapon skill effects?

    Come on...
    Hi LateReg,

    That's funny, because you have no idea what you're talking about either.

    So you're saying the 2 Raid Dungeons are 100% done and sitting on our PC's since *release*? Those videos of people breaking into those restricted areas on Youtube look pretty spare, most of them unlit, with little-to-no detail. Yah, that's really 100% "done" and ready to battle in. (>_>)

    Did you not read the rest of the points for *possible* things the Art Department was working on? It's not just "7 months for 2 smallish maps for boss battles." Learn to read through people's comments completely before just claiming it's 2 smallish maps.

    Ultimately, none of us know what every sub-team is working on right now. We don't get their production schedule so we can't cross-reference what they've done every month until now.


    But for the original poster to claim the Art Department is doing nothing and to ask for 25 new Hairstyles is absurd. Time will tell what they've been doing.

    You and all the naysayers may be right: When 1.18 hits, if the 2 new Dungeons look *exactly* like the Youtube videos with no additions, then I think everyone will be laughing and flaming Team Yoshida for doing "nothing." Or maybe we will be getting content that gets people excited to play the game again.
    (5)

  5. #5
    Player
    feint2021's Avatar
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    Mar 2011
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    Oren Ishii
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    Diabolos
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    Gladiator Lv 50
    Quote Originally Posted by Kiara View Post
    Hi Alexis,

    Asking them to throw you a "bone" and give you "25 different new hairstyles for every race"... Really?! You think the Art Department is just sitting around doing nothing? (see above.)

    And let's say they *did* give you your 25 New Hairstyles. Guess what? We'd get about ~20 new Threads on the Forums with people flaming Team Yoshida for that:

    Angry Player A, "Uh, WTH?! are they doing? We want REAL CONTENT, not 25 New Hairstyles?! This is dumber than scaling up the monsters in the world! What a waste of time!" (~_~)
    So true. I know this would make me upset.
    (0)

  6. #6
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    Character
    Sky Box
    World
    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Kiara View Post
    Hi Alexis,

    Sure it may seem frustrating, but it absolutely is possible that every sub-team is working on Patch 1.18, 1.19 and the major overhaul happening.

    You ask "where the heck is the art department?"

    How about making the R30 Thousand Maws of Toto-rak Dungeon and the R50 The Dzemael Darkhold Dungeon?

    How about making the Bosses and additional creatures for these 2 new Raids?

    How about making the new Rewards that come from the Dungeons and the Grand Companies?

    How about working on the Frontier Quest Hubs that Yoshida-san talked about in his previous Letters?

    How about working on the Beastmen Strongholds he's been talking about?

    How about working on the Ifrit Boss Battle / Quest?

    How about the planning and starting concepts and building the Major Map Reorganizations already mentioned in the "1 to 50 Zone" Thread?
    You are very blind to what is going on.

    Point to point

    The 2 zones already existed and have since Open Beta Client.

    The bosses/zones, the 4 (maybe 5?) mobs we've seen are all copy/pasted: Toad, Fat fish, Skeleton, Chigoes, and Kobolds from the very first SS.

    We've not seen any rewards yet, they also could just be copy/pasta from original files/textures. We wont know until, they show us, but why havent they shown us?

    The quest hubs are created from copy/pasting already ingame assets which fair enough is fine, but its still not new development work by an art team.

    There are already a couple unaccessable beastmen strongholds ingame and they could be used, if not then we've had no images or any data from dev team to prove otherwise.

    Ifrits already ingame, been there as im sure you know, and art team dont make quests.

    All we have seen so far is copy/paste, copy/paste. That is all we've had.
    (3)

  7. #7
    Player
    Alcide's Avatar
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    Gridania
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    Apathy Emerald
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    Ragnarok
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    Arcanist Lv 70
    Quote Originally Posted by viion View Post
    You are very blind to what is going on.

    Point to point

    The 2 zones already existed and have since Open Beta Client.

    The bosses/zones, the 4 (maybe 5?) mobs we've seen are all copy/pasted: Toad, Fat fish, Skeleton, Chigoes, and Kobolds from the very first SS.

    We've not seen any rewards yet, they also could just be copy/pasta from original files/textures. We wont know until, they show us, but why havent they shown us?

    The quest hubs are created from copy/pasting already ingame assets which fair enough is fine, but its still not new development work by an art team.

    There are already a couple unaccessable beastmen strongholds ingame and they could be used, if not then we've had no images or any data from dev team to prove otherwise.

    Ifrits already ingame, been there as im sure you know, and art team dont make quests.

    All we have seen so far is copy/paste, copy/paste. That is all we've had.
    I would also dare to say that if you think about it we haven't seen anything really new by the new dev team yet (maybe painted eggs?... bha).
    I'm not saying they didn't do anything important, the fixes they did were necessary... well almost all of them >.> but I'm really wandering what's keeping ALL the different teams so busy.

    Quote Originally Posted by Ilethius View Post
    lol @ all the people throwing around fiction as fact.

    The only truth is - we dont know.
    Ehm no, we do know.
    Take the screenshots they gave us + the experience from previouse patches...
    fool me once shame on you fool me twice shame on me.
    (1)
    Last edited by Alcide; 07-08-2011 at 06:17 PM.

  8. #8
    Player
    feint2021's Avatar
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    Oren Ishii
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    Quote Originally Posted by Alcide View Post
    but I'm really wandering what's keeping ALL the different teams so busy.
    Saving the game probably. I'm not sure though....
    (1)

  9. #9
    Player
    Ilethius's Avatar
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    Ilethius Tarraban
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    Quote Originally Posted by Alcide View Post
    I would also dare to say that if you think about it we haven't seen anything really new by the new dev team yet (maybe painted eggs?... bha).
    I'm not saying they didn't do anything important, the fixes they did were necessary... well almost all of them >.> but I'm really wandering what's keeping ALL the different teams so busy.



    Ehm no, we do know.
    Take the screenshots they gave us + the experience from previouse patches...
    fool me once shame on you fool me twice shame on me.
    No, no you dont know, a screenshot is just a picture and might not be the final version, unless you work on SE's art team you dont know.
    (2)

  10. #10
    Player
    Alcide's Avatar
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    Quote Originally Posted by Ilethius View Post
    No, no you dont know, a screenshot is just a picture and might not be the final version, unless you work on SE's art team you dont know.
    Fine, but I'll reserve the right to resume this post on the 21th just to type "told ya"
    (1)

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