Quote Originally Posted by Niroken View Post
When it comes to PvP the monsters get higher stats. In PvP everyone stays the same, because there is progression people are forced to grind to be able to compete with players who are better geared so that you are not at a disadvantage. PvE is rather scripted so once you know the patterns it becomes rather easy, PvP however is not as you are fighting against something with intelligence.
You make an excellent point and I won't deny that if poorly implemented (as is the case in this game) PvP progression can lead to a major gear gap. It's something has to be carefully balanced. But there are ways around this just as there are in PvE. For example, in Patch 2.2 (I believe) Darklight became accessible through random drops rather than by farming tomestones. That way people could do their dailies, get their gear drops AND farm tomestones for vendor purchasing. They didn't remove stats from the Allagan gear and level sync the new Coil encounters to deal with the gear disparity between new and veteran players. They brought the new people UP to speed rather than bringing the veterans DOWN to speed. Why is it that in PvP it's acceptable to bring the veterans down to the level of beginners when they could instead give the beginners better stepping stones to reach the high levels?