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  1. #11
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    Quote Originally Posted by Monsalvato View Post
    leaving only a wood in place, and creating shadows etc. They also have enfeebling abilities as well. Some of these could be made into Rogue stuff, but certainly not the elemental ones.[/list]
    They have the same problem with Dragoon. 1 jump ability with a 40s CD does not a dragoon make.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

  2. #12
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Rubieus View Post
    They have the same problem with Dragoon. 1 jump ability with a 40s CD does not a dragoon make.
    But Dragoons have three jumps. Jump, Spineshatter Dive and Dragonfire Dive.
    (0)

  3. #13
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by Exstal View Post
    Utsusemi is iconic? It's basically Blink renamed. Which, funny enough, is a White Magic skill. So this foolish notion that it's an iconic Ninja move is a load of trash.
    Read above my reply to Gilraen.
    You're too focused on thinking about FFXI.
    Ignore it, pretend it doesn't exist.
    What's important here, the iconic thing, is the ability of "creating illusory shadows of one's self".
    Utsusemi: Ichi and Utsusemi: Ni in final fantasy XI were just a possible implementation of that (and it was a defensive ability similar to the white magic spell "Blink", just like you said).

    It doesn't have to be the same in FFXIV, I sure hope it won't! What's important here is the iconic ability of multiple shadows, whatever their role into the game mechanics will be.
    (2)

  4. #14
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Monsalvato View Post
    Read above my reply to Gilraen.
    You're too focused on thinking about FFXI.
    Ignore it, pretend it doesn't exist.
    What's important here, the iconic thing, is the ability of "creating illusory shadows of one's self".
    Utsusemi: Ichi and Utsusemi: Ni in final fantasy XI were just a possible implementation of that (and it was a defensive ability similar to the white magic spell "Blink", just like you said).

    It doesn't have to be the same in FFXIV, I sure hope it won't! What's important here is the iconic ability of multiple shadows, whatever their role into the game mechanics will be.
    Utsusemi, in every single iteration of that ability in every single medium (not just Final Fantasy, in every single thing the skill Utsusemi has ever appeared in), has always been a defensive evasion action.
    (0)

  5. #15
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Monsalvato View Post
    This kinda makes me wonder if the strict standardization they adopted during patch 1.1 and the class reform. Is it really good, or if it can become a negative boundary for developers?
    I'm talking about the 17+5 actions model, which they respected for all classes if we exclude pet actions.
    I think maybe this is too strict of a "rule" that they gave themselves.
    Maybe one class feels perfect with 15+5 (whereas with the current model they'd be forced to "invent" 2 useless actions to reach the number of 17), or maybe another class could kinda get 19, but they can't because of the limit.
    It's the same with job actions. Some might as well feel perfect with 4 whereas some other could use 6 or 7 actions.
    Standardizing stuff is nice, but I wonder if it really won't create issues in the future.

    "trying as much as possible" to give 17+5 to all classes is a thing.
    Making it absolutely mandatory no matter what even without reasons, is another thing, no?
    I think it's rather silly, to be honest. I mean, because of this system they randomly had to give a SONG to ARCHER, since they can't fit it in the 5 from the Bard job (which, let's face it, is forced as it is.. archer -> bard? WTF were you smoking SE?).
    (2)
    Last edited by TheRogueX; 06-12-2014 at 07:58 PM. Reason: /1000char

  6. #16
    Player
    Monsalvato's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Aarzak Rskalas
    World
    Durandal
    Main Class
    Thaumaturge Lv 27
    Yeah that's one good example that left me very puzzled.
    I dunno.
    It sure made sense during the times of 1.0 where they had to optimize times and resources, but I was expecting some major changes in ARR.
    Maybe with the expansion?

    I think they definitely have to do something about the Class/Job inconsistency that's present at the moment.
    Of the 2 possible choices that were available at the time, Yoshi-P opted for the Class+Jobs model instead of the Jobs-only one for one reason.
    And that very one reason is not fulfilled atm.
    So they either find a way to fulfill it or it's completely meaningless to have a separation between Jobs and Classes (aside lore reasons, which could've been handled many other ways in the end)
    (1)

  7. #17
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Blink was a WHM spell in XI. Ninjas in games prior to XI had the Blink ability not WHMs. Also 5 is only how many we have now. We have a level cap increase coming. People seem to ignore that fact a lot. If you want to make XI comparisons make them with level 50 jobs in XI. NIN in XI didn't have Migawari (the wood decoy spell) until the 80s.
    (1)

  8. #18
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Rubieus View Post
    They have the same problem with Dragoon. 1 jump ability with a 40s CD does not a dragoon make.
    Other than a couple of exceptions (Khimari's Lancet for instance), Jump IS the only thng that makes a DRG. What else did Kain do that Cecil couldn't? He just whacked things with a spear instead of a sword. Edgar was a Machinist first and foremost. DRG class in V again was simply about Jumping. In XIV we already have 4 Jumps (if you count Elusive) and a level cap increase coming that will introduce more abilities (Lancet maybe?).
    (0)

  9. #19
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Lithera View Post
    Ninjas in games prior to XI had the Blink ability not WHMs.
    You'd really want to do some research before saying stuff like that

    http://finalfantasy.wikia.com/wiki/Blink_%28Ability%29

    FFI => WHM
    FFII => WHM
    FFIV => WHM
    FFV => WHM
    FFXI => WHM


    not named blink if it was in other games.
    It was never a NIN skill...
    (0)

  10. #20
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Blink and Utsusemi work differently. Utsusemi is fast and versatile, Blink is slow but holds more damage and can't be used as quickly. Not to mention Utsusemi uses a tiered form of buff based on shadow count.
    (0)

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