This kinda makes me wonder if the strict standardization they adopted during patch 1.1 and the class reform. Is it really good, or if it can become a negative boundary for developers?
I'm talking about the 17+5 actions model, which they respected for all classes if we exclude pet actions.
I think maybe this is too strict of a "rule" that they gave themselves.
Maybe one class feels perfect with 15+5 (whereas with the current model they'd be forced to "invent" 2 useless actions to reach the number of 17), or maybe another class could kinda get 19, but they can't because of the limit.
It's the same with job actions. Some might as well feel perfect with 4 whereas some other could use 6 or 7 actions.
Standardizing stuff is nice, but I wonder if it really won't create issues in the future.

"trying as much as possible" to give 17+5 to all classes is a thing.
Making it absolutely mandatory no matter what even without reasons, is another thing, no?