There are many different markets, you are one market, so what is your vision on the next MMO you want to pay to play, do you think based on what has been said this game is heading down that path?/shrug. I'm not going to compare my expectations on two games that aren't out yet and are impossible to gauge how successful your new and innovative content is going to be. For one, I hated GW1 and so I won't be picking up GW2. It's far too casual of a game for me. And Second, Second World sounds crazy cool and innovative! But oh wait... so did Age of Conan, another FUNCOM tragedy.
What would ffxiv have to have for you to want pay for it.
There is nothing on my radar as of right this instance, but games with Dynamic Content are not on it. If there is a chance that I can miss a major evolution point in a game because I am stuck at work, I won't be playing it.
That is not to say that I don't think MMOs have no room to evolve. Honestly, what I would love to see in a game is technology that utilizes smart phone technology and actual geographical location.
i didnt mean stuff that exists, you want to see jacked, i more meant what are you looking for in an MMO, that you would be willing to pay for.There is nothing on my radar as of right this instance, but games with Dynamic Content are not on it. If there is a chance that I can miss a major evolution point in a game because I am stuck at work, I won't be playing it.
That is not to say that I don't think MMOs have no room to evolve. Honestly, what I would love to see in a game is technology that utilizes smart phone technology and actual geographical location.
Dynamic content isnt as simple as you were at work so you missed it, GW mentions having dynamic content even in dungeons, so while you are say doing a dungeon for the 3rd time, maybe something different will happen with new and unexpected rewards.
Far as stwor, i dont like everything i ve seen in the game, but the quests are progressive, and logical, they demoed a quest on a planet, there was a reason for what you were doing, directly related to the progression of your charachter, and an overall story, and lore, with cutscenes. Other people who were on a similar quest, could see you doing the same quest, and join you midway. Even in the cutscenes both of you make choices which effect how the cutscene goes, sometimes you get your response, sometimes you get your partners. This seems like a better way to capture the market they were aiming for, which is all the people who loved knights of the old republic, and the adventure/story rpg based progression.
the point is that this is the generation of MMOs where the genre will be either expanded or redefined, whats going to be the next big thing? who can say? but the market is ripe for an expansion, and the key to expanding is to hit different markets, or have such strong appeal that your game transcends its specific market.
Basically they said there goal was to tap new MMO markets, including old FF fans who werent into the old concept of MMOs, making the game more similar to standardized MMOs can only get you a small share of their market.
With rift and WoW out, the only one that ffxiv will appeal to (if it stays on the standard mmo of 8 years+ plan) is people who like wow, rift, etc, but hate the setting. But to even compete with them, it has to be at least as polished. Which at the current pace, may take another year to be equal to them at release.
The problem is, with new MMOs, people are thinking that that share of the market will decrease, if it does, ffxiv will be taking and even smaller share of an already dominated market.
this may be their plan, maybe thats why they plan on 2-3 mmos, maybe they are going to make ffxiv the Wow EQ level competitor, and make something new for the new guys. Time will tell i suppose.
Yours is a question with no simple answer! I'll pay for a game that is fun to play, but that is just a broad boundary. Honestly, I was having fun in FFXIV right up to the point that I got my first level 50 job and hit that wall and lack of content. But it also doesn't take new and innovative concepts to make a game fun and worth playing. Hell, I paid for Lego Universe for a couple months.i didnt mean stuff that exists, you want to see jacked, i more meant what are you looking for in an MMO, that you would be willing to pay for.
Dynamic content isnt as simple as you were at work so you missed it, GW mentions having dynamic content even in dungeons, so while you are say doing a dungeon for the 3rd time, maybe something different will happen with new and unexpected rewards.
Far as stwor, i dont like everything i ve seen in the game, but the quests are progressive, and logical, they demoed a quest on a planet, there was a reason for what you were doing, directly related to the progression of your charachter, and an overall story, and lore, with cutscenes. Other people who were on a similar quest, could see you doing the same quest, and join you midway. Even in the cutscenes both of you make choices which effect how the cutscene goes, sometimes you get your response, sometimes you get your partners. This seems like a better way to capture the market they were aiming for, which is all the people who loved knights of the old republic, and the adventure/story rpg based progression.
the point is that this is the generation of MMOs where the genre will be either expanded or redefined, whats going to be the next big thing? who can say? but the market is ripe for an expansion, and the key to expanding is to hit different markets, or have such strong appeal that your game transcends its specific market.
Basically they said there goal was to tap new MMO markets, including old FF fans who werent into the old concept of MMOs, making the game more similar to standardized MMOs can only get you a small share of their market.
With rift and WoW out, the only one that ffxiv will appeal to (if it stays on the standard mmo of 8 years+ plan) is people who like wow, rift, etc, but hate the setting. But to even compete with them, it has to be at least as polished. Which at the current pace, may take another year to be equal to them at release.
The problem is, with new MMOs, people are thinking that that share of the market will decrease, if it does, ffxiv will be taking and even smaller share of an already dominated market.
this may be their plan, maybe thats why they plan on 2-3 mmos, maybe they are going to make ffxiv the Wow EQ level competitor, and make something new for the new guys. Time will tell i suppose.
What I wouldn't pay for were games like Age of Conan and Warhammer that promised new and innovative concepts but failed to deliver. In its current state, I probably wouldn't even be paying for FFXIV in its current state, but that is something the SE got RIGHT. Don't make the community continue to pay for a game that is still in development.
Back to the topic of Dynamic Content: Why does it matter what the setting is? PvP. Raids. Dungeons. SOMEONE has to set the dynamic content on a course and not everyone is going to be online as that course is determined. FURTHERMORE, what if the people setting the course are players that don't have the ability to complete something? Then they lose and the rest of the community has to suffer for it.
For example: Dynamic Content! Beat this boss to get to the next level of the dungeon and beat that boss and get to the next level ect (This is just an example). But say your raid party spent all day clearing the first floor of a dungeon and now the second floor is open. Your party takes a break. Some noob adventurers go in and try the second floor and get owned. Failure means something has to happen. Well now the dungeon gets reset and your guild has to go through the whole first floor over again.
Dynamic Content is flawed in that you are going to allow people who have more time dictate the gameplay for people who have less time.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.








