
Originally Posted by
giftforce
Yoshi talks a lot about "bringing FFXIV up to standard".
I mean, isn't that the whole reason, or at least part of the reason why we are getting auto-attack and jump implemented into the game very soon? After all, such "features" are standards for many contemporary MMOs, right?
But, little does Yoshi know, the standards for upcoming or "next-gen" MMOs are set much higher than that. I fear FFXIV may barely even be able to achieve the standard set by WoW ten years ago, let alone these new MMOs that leave even WoW paling in comparison.
Around these forums there has been lots of talk about quest-hubs of late, and also quest-based progression, with a de-emphasis on grind. But do the good people at SE actually know how much work such sweeping change entails? With games like Guild Wars 2, Blade & Soul, and Star Wars:TOR being almost fully voiced, I wonder if FFXIV will be able to live up to those standards.
Ten years ago, merely having quests was a standard, but that's simply not the case anymore. Now Voiced cutscenes and quests are a standard (that is of course if your game is a quest-based one which apparently FFXIV is now).
Oh, and let's not forget the fact that auto-attack isn't really a standard these days either. And in case you didn't notice, auto-attack is touted as the saving grace of this game. Which seems odd, since even cutesy F2P games like Mabinogi (released years ago) have an active-style of combat. In fact, it seems that most MMOs are gravitating toward more active-style combat in current times. That seems to be what players want.
Oh dear, I hope SE thought this through.