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  1. #1
    Player

    Join Date
    Apr 2014
    Posts
    2
    while you guys fixing blm issue, could fix Bane for smn and sch, dots dmg dont scale with Item Level gears as DPS attacks, they have static value, the most DPS Aoe can hit all mobs around if they are in range, however Bane effect just hit a limited number of enemies, please let Bane hit everything instead, a blm will cast fire II a coule times before you can finish your dots and use bane and they still deal a lot more dmg there
    (0)

  2. #2
    Player
    kujowaltz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    51
    Character
    Kujo Waltz
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Minikomby View Post
    while you guys fixing blm issue, could fix Bane for smn and sch, dots dmg dont scale with Item Level gears as DPS attacks, they have static value, the most DPS Aoe can hit all mobs around if they are in range, however Bane effect just hit a limited number of enemies, please let Bane hit everything instead, a blm will cast fire II a coule times before you can finish your dots and use bane and they still deal a lot more dmg there
    Wtf are you talking about? Of course a BLM will do more AOE damage, that's their strength atm. You want SMN to have better AOE abilities, to put it on par with BLM? Not only do they have far superior single target DPS (which is their intended usage) but you want equal AOE, too? Then what would be the point of using BLM? I use my BLM when I need AOE and SMN for single target, you should too.
    (1)

  3. #3
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Minikomby View Post
    while you guys fixing blm issue, could fix Bane for smn and sch, dots dmg dont scale with Item Level gears as DPS attacks, they have static value, the most DPS Aoe can hit all mobs around if they are in range, however Bane effect just hit a limited number of enemies, please let Bane hit everything instead, a blm will cast fire II a coule times before you can finish your dots and use bane and they still deal a lot more dmg there
    Not to be a grammar nazi, but all commas? Also, if dots didn't scale with item level, then an i50 smn would do the same dps as an i100 smn. This just isn't the case.

    SMN do some of the best dps in the game, have relatively good AoE, and have amazing utility in that you are the only dps that can raise. You guys are fine.
    (2)

  4. #4
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by NyneAlexander View Post
    Not to be a grammar nazi, but all commas? Also, if dots didn't scale with item level, then an i50 smn would do the same dps as an i100 smn. This just isn't the case.
    That wasn't what he was saying. He wants Bane to scale a bit better in regards to hitting *more* mobs the higher ilevel/level you get, or to hit *unlimited* mobs with DoT's. Mind you, this would be *broken as hell* because it would spread full-potency ST DPS to all mobs, but it was his point.

    The only way to make that truly work would be to have it so the DoT's are spread at a % potency across all mobs. Which in that case, you're better off giving Summoners a new skill to go alongside Bane. Where Bane spreads full-potency to 'up to 3', they could get another AoE (Scourge, Plague, etc.) that spreads it at reduced-potency (If we assume maximum pull, we could say it could be at 33% potency, thus if you hit more than 9 mobs, it's a net-gain, which is speedrun standard.)

    I don't think SE anticipated us pulling so much AoE in such large numbers. Summoner's AoE in any end-game content right now is actually really good - because there's usually not a reason to hit more than 3 other mobs.
    (1)