Results 1 to 10 of 188

Hybrid View

  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tashigi View Post
    I did.
    Like I said, things change. You don't want change, okay, fine.
    But DEX has been the attribute for melee classes in the past (Such as Dagger/Small weapon wielding classes). It shouldn't come to yall as a surprise.
    So they may need to update some of the text in-game. Okay, that's a big deal how now?
    Okay, tell me why it needs to change. Why break a simple formula just for the sake of it? It makes no sense at all. Just to remind you also, this is not FFXI nor 1.xx, don't use other MMO's as evidence.

    Quote Originally Posted by Tashigi View Post
    A script to update gear that will run for maybe 2 minutes.
    Again, that's a big deal how now?
    WOW and other games have done this countless of times. And also, as I suggested above, a trait to convert an attribute to another is an option. One that could not only be applied to Rogue but to future classes as well; in order to simplify the process.
    Again, why? All you have to do is put NIN in the same gear slot as MNK and have STR as the primary stat. No further work to be done. I am very confident that SE built the stat system in mind of future jobs they have lined up.
    (0)

  2. #2
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Velhart View Post
    Okay, tell me why it needs to change. Why break a simple formula just for the sake of it? It makes no sense at all. Just to remind you also, this is not FFXI nor 1.xx, don't use other MMO's as evidence.
    Because you're thinking small.
    Think of future classes/jobs. Are you going to align EVERY melee to STR? Because that's just sounds lazy as heck and boring.
    It already feels bland as heck. They should mix it up and give classes/jobs a bit more personality as far as attributes go.
    (0)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tashigi View Post
    Because you're thinking small.
    Think of future classes/jobs. Are you going to align EVERY melee to STR? Because that's just sounds lazy as heck and boring.
    It already feels bland as heck. They should mix it up and give classes/jobs a bit more personality as far as attributes go.
    Yes, they should align every melee with STR. They should align every ranged DPS with DEX, and they should align every magic DPS with INT. Its simple and easy to understand and much more organized. Giving them different stats does not give it more personality. Only the abilities and play style alone give it personality, not what it's primary stat is.

    Quote Originally Posted by KingAhmoseTheFirst View Post
    Because it has been associated with Ninja in past Final Fantasy series to be honest its only right to implement a new stat.
    Strength has been Ninja's primary stat in almost every FF game they have been in.
    (4)
    Last edited by Velhart; 06-12-2014 at 04:05 AM.

  4. #4
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Velhart View Post
    Giving them different stats does not give it more personality. Only the abilities and play style alone give it personality, not what it's primary stat is.
    This must be your first MMO, then. Because that statement couldn't be more false.
    Granted, we really don't have much of a choice in this game. Once an attribute is labeled the primary stat, people tend to go down that path no matter what other options you give them. It's bland/boring either way.
    Unless Squeenix adds my suggestion AND yours and then people have to choose between the item sets they wear.

    That would be fun and more interesting.
    In fact, I'd like to see that with every class.

    Ultimately however, it's not my call and nor yours. We both know who will make that call.
    (0)

  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tashigi View Post
    This must be your first MMO, then. Because that statement couldn't be more false.
    Granted, we really don't have much of a choice in this game. Once an attribute is labeled the primary stat, people tend to go down that path no matter what other options you give them. It's bland/boring either way.
    Unless Squeenix adds my suggestion AND yours and then people have to choose between the item sets they wear.

    That would be fun and more interesting.
    In fact, I'd like to see that with every class.

    Ultimately however, it's not my call and nor yours. We both know who will make that call.
    Been playing MMO's for 15+ years now, and one thing I learned that simplicity of a system is more beneficial than making a needlessly complex system. All I keep seeing is you wanting stats to be like FFXI.
    (7)

  6. #6
    Player
    SharpD's Avatar
    Join Date
    Mar 2014
    Posts
    29
    Character
    Sharp De
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Velhart View Post
    Been playing MMO's for 15+ years now, and one thing I learned that simplicity of a system is more beneficial than making a needlessly complex system. All I keep seeing is you wanting stats to be like FFXI.
    FFXI wasn't like that. all melee and ranged damage was str.
    (0)

  7. #7
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Velhart View Post
    Been playing MMO's for 15+ years now, and one thing I learned that simplicity of a system is more beneficial than making a needlessly complex system. All I keep seeing is you wanting stats to be like FFXI.
    That's funny, I've played for as long or longer, yet I've had the complete opposite as opinion.
    And no, I would like more life/complexity. I could give you examples from WOW/GW2/RO/etc. FFXI? Not so much. It was still too linear, there too.
    Your idea of simplicity is only good for raids, where people try min/max. But for everything else, you'll have to admit it, it's plain boring and bland.
    (0)

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tashigi View Post
    That's funny, I've played for as long or longer, yet I've had the complete opposite as opinion.
    And no, I would like more life/complexity. I could give you examples from WOW/GW2/RO/etc. FFXI? Not so much. It was still too linear, there too.
    Your idea of simplicity is only good for raids, where people try min/max. But for everything else, you'll have to admit it, it's plain boring and bland.
    No not really, I like it black and white on what is good for me and what isn't. The secondary stats do enough to let you be creative in what direction you want to take your stats.
    (0)