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  1. #101
    Player
    Arkista's Avatar
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    Aug 2013
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    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Sorry going to Chime in here....

    Strength (STR) – Melee Physical Damage. Block & Parry AMOUNT.

    Dexterity (DEX) – Ranged Physical damage. Block & Parry CHANCE.

    I watched the video and seen the picture and I swear that Rogue/Ninja was using Blades and not a Bow? I mean correct me if I'm wrong. How do we know SE won't add AGI?


    Quote Originally Posted by Tashigi View Post
    I did.
    Like I said, things change. You don't want change, okay, fine.
    But DEX has been the attribute for melee classes in the past (Such as Dagger/Small weapon wielding classes). It shouldn't come to yall as a surprise.
    So they may need to update some of the text in-game. Okay, that's a big deal how now?
    One major problem with that, If SE changed the way STR/DEX worked means they would have to rework every piece of gear.
    (1)
    Last edited by Arkista; 06-12-2014 at 03:17 AM.

  2. #102
    Player
    Nero's Avatar
    Join Date
    Mar 2011
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    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Arkista View Post
    I watched the video and seen the picture and I swear that Rogue/Ninja was using Blades and not a Bow? I mean correct me if I'm wrong. How do we know SE won't add AGI?
    That's what i said earlier. I think AGI is indeed possible to get implemented. I don't know how people relate Ninja/Rogue to Dex, maybe because someone said something about 2.28 .dats.. idk. Dex does not make sense, unless they totally change it around for Nin, which would basically harder to do than implementing AGI.
    (1)

  3. #103
    Player
    Tashigi's Avatar
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    Jan 2013
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    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Arkista View Post
    One major problem with that, If SE changed the way STR/DEX worked means they would have to rework every piece of gear.
    A script to update gear that will run for maybe 2 minutes.
    Again, that's a big deal how now?
    WOW and other games have done this countless of times. And also, as I suggested above, a trait to convert an attribute to another is an option. One that could not only be applied to Rogue but to future classes as well; in order to simplify the process.
    (0)

  4. #104
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tashigi View Post
    I did.
    Like I said, things change. You don't want change, okay, fine.
    But DEX has been the attribute for melee classes in the past (Such as Dagger/Small weapon wielding classes). It shouldn't come to yall as a surprise.
    So they may need to update some of the text in-game. Okay, that's a big deal how now?
    Okay, tell me why it needs to change. Why break a simple formula just for the sake of it? It makes no sense at all. Just to remind you also, this is not FFXI nor 1.xx, don't use other MMO's as evidence.

    Quote Originally Posted by Tashigi View Post
    A script to update gear that will run for maybe 2 minutes.
    Again, that's a big deal how now?
    WOW and other games have done this countless of times. And also, as I suggested above, a trait to convert an attribute to another is an option. One that could not only be applied to Rogue but to future classes as well; in order to simplify the process.
    Again, why? All you have to do is put NIN in the same gear slot as MNK and have STR as the primary stat. No further work to be done. I am very confident that SE built the stat system in mind of future jobs they have lined up.
    (0)

  5. #105
    Player
    Tashigi's Avatar
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    Jan 2013
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    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Nero View Post
    That's what i said earlier. I think AGI is indeed possible to get implemented. I don't know how people relate Ninja/Rogue to Dex, maybe because someone said something about 2.28 .dats.. idk. Dex does not make sense, unless they totally change it around for Nin, which would basically harder to do than implementing AGI.
    AGI would also be acceptable, as it opens room for future classes that may use it. You could even tweak some of the tank attributes to benefit from it, too.
    DEX however, isn't as difficult to see work, as some of you make it sound. It's pretty standard that DEX is an accuracy/aim driven stat. And since Ninjas and Rogues specialize in this field (Accuracy, speed, efficiency) this would work just fine, if we follow that logic.
    Reworking items, is not difficult at all with the tech we have available. A simple template can update almost every item in the game.
    (0)

  6. #106
    Player
    Tashigi's Avatar
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    Jan 2013
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    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Velhart View Post
    Okay, tell me why it needs to change. Why break a simple formula just for the sake of it? It makes no sense at all. Just to remind you also, this is not FFXI nor 1.xx, don't use other MMO's as evidence.
    Because you're thinking small.
    Think of future classes/jobs. Are you going to align EVERY melee to STR? Because that's just sounds lazy as heck and boring.
    It already feels bland as heck. They should mix it up and give classes/jobs a bit more personality as far as attributes go.
    (0)

  7. #107
    Player
    Nahara's Avatar
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    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Tashigi View Post
    And also, as I suggested above, a trait to convert an attribute to another is an option. One that could not only be applied to Rogue but to future classes as well; in order to simplify the process.
    And it all comes back to that all-important question: WHY?

    What is the point of changing the way the stats, as they are now, currently function? What is the point of using a trait to change DEX to boost melee physical damage? Why go through all the extra effort to make DEX a stat usable for a melee physical DPS class when STR already does everything you need it to do and is already on gear that mechanically and thematically matches a lightly-armored melee physical DPS class?

    Quote Originally Posted by Tashigi View Post
    Because you're thinking small.
    Think of future classes/jobs. Are you going to align EVERY melee to STR? Because that's just sounds lazy as heck and boring.
    It already feels bland as heck. They should mix it up and give classes/jobs a bit more personality as far as attributes go.
    You may call it lazy, boring, and bland. Myself and others consider it efficient. There's no need to twist a stat to work in a way that it doesn't when a stat that already does what you need to do exists already.
    (2)
    Last edited by Nahara; 06-12-2014 at 03:40 AM.



  8. #108
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Is it really more competition when you'll only ever have to roll against 3 other dps ever? Majority of the time those dps are, for the most part, evenly divided between melee and ranged dps anyways. Therefore Ideally,unless you are REALLY unlucky, you only have to compete against one other person... is this really a cause for concern for you o.O?

    Hell, if its shared between other STR users and given it's new status among job/classes, alot of players will already have said accessories anyways on their monks/dragoons and therefore don't need to roll on new ones.
    (0)

  9. #109
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    You guys are so hopeful of Stat overhauls huh...
    Why bother overhauling DEX to be something for the new class when you can just keep it to STR?

    If something needs to be overhauled, their first line of defense is the cross-classed skills of other classes, so no one gets the idea of bringing 'class' rather than 'jobs' to end-game. If you can do it for minimal effort on your development team, then do it so you can move on to more important aspects like said class skills.

    And also... it's still 2-4 DPS in a party, mathematically that's still the same regardless of the new class. The only thing that changes and will probably hinder the DPS loot is the mainhand... since w/e chance of drop is now spread to Rogue weapons. But I bet the drop is so unnoticeable it'll feel the same anyways, and that loldrg spear will still make you think that drops the most.
    (0)
    Last edited by Nayto; 06-12-2014 at 03:42 AM.

  10. #110
    Player KingAhmoseTheFirst's Avatar
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    Aug 2013
    Location
    Ul'dah
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    181
    Character
    King Ahmose
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nero View Post
    That's what i said earlier. I think AGI is indeed possible to get implemented. I don't know how people relate Ninja/Rogue to Dex, maybe because someone said something about 2.28 .dats.. idk. Dex does not make sense, unless they totally change it around for Nin, which would basically harder to do than implementing AGI.
    Because it has been associated with Ninja in past Final Fantasy series to be honest its only right to implement a new stat.
    (0)

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