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  1. #21
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by giftforce View Post
    I am one of those people. I think it destroyed part of the ... beauty, for want of a better term.
    then turn it off
    (0)

  2. #22
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    Quote Originally Posted by Molly_Millions View Post
    then turn it off
    Well duh.

    But im thinking on behalf of everyone else, obviously. Some people cannot appreciate beauty and so must have it imposed upon them.
    (0)

  3. #23
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    The only one I can think of that significantly had an impact on the game-play was the addition of hardware mouse with faster menus.

    Other than that I can't even think of as big changes. Still feels exactly like in alpha days.
    (0)

  4. #24
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by giftforce View Post
    Well duh.

    But im thinking on behalf of everyone else, obviously. Some people cannot appreciate beauty and so must have it imposed upon them.
    Who cares what everyone else sees on their screen, how does that affect you?
    (0)

  5. #25
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    Quote Originally Posted by Molly_Millions View Post
    Who cares what everyone else sees on their screen, how does that affect you?
    Maybe because the aggro-indicator actually impacts gameplay, so in order to remain competitive you generally need to have it turned on. The aggro indicator is so bright and gaudy that it stands out like a warning-beacon more than a warning-indication. My problem with it is not only that I do need it turned on sometimes when I'm in certain areas but also that most players will need to turn it on too, thereby destroying the beautiful landscapes by adulterating them with such hideous symbols.

    Why make such pretty landscapes if you're just going to put red symbols all over it.

    /shrug
    (1)

  6. #26
    Player
    Seif's Avatar
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    Mar 2011
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    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    If it's there there hardly is a reason not to use it. Choosing a difficulty in a multiplayer game is not as simple as in single player games.

    I would have turned on this marker on for XI too but I'm really grateful that it was not in that game because of the exciting moments the lack of that icon created. It just wouldn't have been the same game with it. It wouldn't have fit the theme of adventure and exploration in that game. I don't know yet what XIV's theme is but it certainly isn't either of those 2.
    (1)

  7. #27
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by giftforce View Post
    Maybe because the aggro-indicator actually impacts gameplay, so in order to remain competitive you generally need to have it turned on. The aggro indicator is so bright and gaudy that it stands out like a warning-beacon more than a warning-indication. My problem with it is not only that I do need it turned on sometimes when I'm in certain areas but also that most players will need to turn it on too, thereby destroying the beautiful landscapes by adulterating them with such hideous symbols.

    Why make such pretty landscapes if you're just going to put red symbols all over it.

    /shrug
    No you don't, you just need to commit which mobs aggro to memory.
    (0)

  8. #28
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    Quote Originally Posted by Molly_Millions View Post
    No you don't, you just need to commit which mobs aggro to memory.
    The aggro indicator makes the mobs easier to see. It's a visibility thing.
    (0)

  9. #29
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by giftforce View Post
    The aggro indicator makes the mobs easier to see. It's a visibility thing.
    either you like seeing it or you don't, which is it?
    (0)

  10. #30
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    Quote Originally Posted by Molly_Millions View Post
    either you like seeing it or you don't, which is it?
    I hate seeing it. But given the option to not die as the game no longer intends, then I will opt to not die. Okay?
    (0)

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