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  1. #11
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    getting rid of random SP gains
    all the UI improvements
    introduction of mini NMs

    Side-quests had potential but they're too damn short, give crappy rewards, and aren't repeatable.
    (0)

  2. 07-08-2011 12:10 AM
    Reason
    Forum Guideline violation - Disparaging remark

  3. #12
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Sojiro View Post
    Adding to the list in the OP:
    Normalized SP gains
    Item search in Market Wards
    Repair Icon/Mendor's Row
    Easter Event
    Targeting Improvements (Although I still think they could work it a bit more)
    Side Quests (Yes most are pretty dull, however some are a bit interesting and do offer something to do)
    Oh yeah, it was kind of irritating getting zero SP sometimes. The repair icon too, was welcome.

    Personally I disliked all the sidequests I've done. They're dull like you say. And I wouldn't miss them if they weren't in the game.

    And as far as targetting goes, I'd just like to be able to click through my name with my mouse. One of these days...
    (0)

  4. #13
    Player

    Join Date
    Mar 2011
    Posts
    967
    Oh I liked when they gave mob an actual level rank instead of some stupid color/shape crap.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  5. #14
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I love aggro icon, mostly because it rages few people.
    (0)

  6. #15
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chardrizard View Post
    I love aggro icon, mostly because it rages few people.
    those people are retarded, the icon can be turned off.
    (1)

  7. #16
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Molly_Millions View Post
    those people are retarded, the icon can be turned off.
    I am one of those people. I think it destroyed part of the ... beauty, for want of a better term.
    (1)

  8. #17
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Quote Originally Posted by TonyMontana View Post
    Oh I liked when they gave mob an actual level rank instead of some stupid color/shape crap.
    Oh hell I should have added that to my list as well. The aggro icon for now isn't much of a concern since I already knew what aggroed that is currently in game. The actual level indicator though is very welcomed.
    (0)

  9. #18
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Sojiro View Post
    Oh hell I should have added that to my list as well. The aggro icon for now isn't much of a concern since I already knew what aggroed that is currently in game. The actual level indicator though is very welcomed.
    I guess it's kind of helpful. I wouldn't really care if it was there or not but I guess it makes things more convenient if you're looking for a level-appropriate mob to kill.
    (0)

  10. #19
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Now out of all these changes everyone likes, how many of them were implemented in a way that you didn't expect. Even though they were good additions to FF14, do you feel they are up to snuff with how they should really be implemented into the game?
    Lastly, what still seems dated or amateurish about FF14 that will need to be improved if FF14 wants any kind of respect as an MMO?
    (0)

  11. #20
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    1. Sped up UI
    Could still use a lot of improvement. Still don't see why they don't just make input client-side already.

    2. Hardware Mouse
    Oh yes... Oh yes, yes.

    3. Search function to Market Wards
    Yeah, this was a huge improvement for me. Didn't have time to sift through every single retainer.

    4. Level indicator
    Don't care much about the aggro icon, but the level indicator was huge for me. Mainly because mob levels are mixed throughout the maps and it was annoying to hit something that turned out to be 45749834793 levels higher when its identical twin was the same level as you.

    5. SP gains
    Not much to say about this, except that it's been improved a LOT.
    (0)

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