getting rid of random SP gains
all the UI improvements
introduction of mini NMs
Side-quests had potential but they're too damn short, give crappy rewards, and aren't repeatable.
getting rid of random SP gains
all the UI improvements
introduction of mini NMs
Side-quests had potential but they're too damn short, give crappy rewards, and aren't repeatable.
Oh yeah, it was kind of irritating getting zero SP sometimes. The repair icon too, was welcome.Adding to the list in the OP:
Normalized SP gains
Item search in Market Wards
Repair Icon/Mendor's Row
Easter Event
Targeting Improvements (Although I still think they could work it a bit more)
Side Quests (Yes most are pretty dull, however some are a bit interesting and do offer something to do)
Personally I disliked all the sidequests I've done. They're dull like you say. And I wouldn't miss them if they weren't in the game.
And as far as targetting goes, I'd just like to be able to click through my name with my mouse. One of these days...
Oh I liked when they gave mob an actual level rank instead of some stupid color/shape crap.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
I love aggro icon, mostly because it rages few people.![]()
Oh hell I should have added that to my list as well. The aggro icon for now isn't much of a concern since I already knew what aggroed that is currently in game. The actual level indicator though is very welcomed.
I guess it's kind of helpful. I wouldn't really care if it was there or not but I guess it makes things more convenient if you're looking for a level-appropriate mob to kill.
Now out of all these changes everyone likes, how many of them were implemented in a way that you didn't expect. Even though they were good additions to FF14, do you feel they are up to snuff with how they should really be implemented into the game?
Lastly, what still seems dated or amateurish about FF14 that will need to be improved if FF14 wants any kind of respect as an MMO?
1. Sped up UI
Could still use a lot of improvement. Still don't see why they don't just make input client-side already.
2. Hardware Mouse
Oh yes... Oh yes, yes.
3. Search function to Market Wards
Yeah, this was a huge improvement for me. Didn't have time to sift through every single retainer.
4. Level indicator
Don't care much about the aggro icon, but the level indicator was huge for me. Mainly because mob levels are mixed throughout the maps and it was annoying to hit something that turned out to be 45749834793 levels higher when its identical twin was the same level as you.
5. SP gains
Not much to say about this, except that it's been improved a LOT.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.