Quote Originally Posted by F3rd1nand View Post
snip
So true.

I think people who never experienced this kind of latency, where you are out of an attack for seconds and still get hit, just don't understand that there is nothing you can do.
Using 3rd party software to reduce latency is no solution, it's a workaround.

I'm not a network engineer but is it imposible to use a host state rewind system, where your position data and the attack data you try to evade gets a timestamp and is compared by the server, to determine if you were out of the attack when it happened on your screen?
I guess the data transfer would be too high for that, but such a system would at least be fair for players who are further away from the next data center.

Or SE could make new servers for locations with unreasonable high latency.