Page 9 of 12 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 120
  1. #81
    Player
    RickmanUK's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    49
    Character
    Gilka Heinrich
    World
    Lich
    Main Class
    Warrior Lv 80
    I Mark Targets in Dungeon's Purely for New Players... If we have them, and only so they Know what Needs to die First.

    Most groups i never have a problem with.. And if i Do it's never the Class/Role i Blame... Bad Healers are not All bad, Experiance helps. Bad DPS can be dealt with with a Little Patience.. Bad Tanks? Well that's why i Like Monk's for Low level Dungeons... Tanked Hauuke Manor from the Basement too the Last Boss as one when the Tank Bailed... (Wondered to opposite Way as the Rest of the Party after he Pulled/Aggroed the Patrolling Succubus and then Just said "Ok" and Left after engaging another Rooms Enemies and Dying). All Tanks can be good When given abit of Tutoring.. Then again i Like Helping people and Saying how they Might improve IF they want the Advice.
    (0)
    Sometimes insanity is the Only option.... Sanity Isn't the Norm, It's only what's Expected.
    Insanity is the option that you can take as an Exit if you need too.

  2. #82
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Darske View Post
    I especially like it when dps in gear over ilvl 90 in low level dungeons give you shit for not holding aggro, when as a lower leveled tank it's really, really hard to keep up with them.

    Like, for real people? You're in the full soldiery bard set. You should be able to tell that you're out damaging the ability to keep hate off you, you've made it far enough that even a dps should know how the emnity indicators work... Oh, right, they just don't care. :/
    This doesn't matter mostly in dungeons because of how dungeon level syncing works. If the tank isn't wearing jewelry and isn't keeping his left side up to date then he will have problems and this true whether his party is synced or not.
    (0)

  3. #83
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Coth_X View Post
    This doesn't matter mostly in dungeons because of how dungeon level syncing works. If the tank isn't wearing jewelry and isn't keeping his left side up to date then he will have problems and this true whether his party is synced or not.
    It does matter a bit Tank leveling will not be geared at the maximum level for the instance but synced down 50s will be.
    At lower levels if I thrown a tomahawk / shield lob and a dps started right away dpsing I could tell if he was 50 or not. (not to mention the dark zone for PLD before they get Shield Oath)
    And as builder of the realm I did always kept jewelry and armor up to date :P

    Not impossible to tank just a bit more spam, and no panic if mobs are running back and forth from you and other player.

    In the end it is team work.

  4. #84
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Being new to this game, probably would have never chose gladiator in the beginning had I known what it was all about. Not knowing what a tank role even was, no one ever said anything in the first few dungeons as to how I was playing until Halatali when I was paired with high ranking players. All they did was yell at me the whole time and offered no help, no one died though and we made it through, got all kinds of hate messages. I thought I just had to kill everything in there like I did previously, boy was I wrong.

    Thats when I looked up what a tank role actually was and ended up here. Been trying to gather up pointers and as much info on tanks as I can. I think I'm getting better at it, atleast no hate messages since. I'll just stick to the lower level dungeons until I get better at it. So I just figured I'll keep at it and get better, but I can see why no one wants to play as a tank and also why the blame game goes on.
    (0)

  5. #85
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    And that is why there are not enough Tanks (and Healers). If a new player picks up a Tank class he will be flamed by the self proclaimed elite and usally switch to dps (or stop playing).
    (2)

  6. #86
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Eye_Gore View Post
    I'll just stick to the lower level dungeons until I get better at it. So I just figured I'll keep at it and get better, but I can see why no one wants to play as a tank and also why the blame game goes on.
    That's it right there. You will be a great tank due to your wanting to be a good one. Learn your role, abilities and skills. Practice makes perfect. I am sorry those D-bags heckled you instead of offering guidance. As a tank though, we develop a special stone-skin, a "ain't no body got time fo dat-skin".

    May your shield arm stay strong sister, and your flash taste like SPAM!!

    Syn
    (1)

  7. #87
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Thaliss View Post
    It does matter a bit Tank leveling will not be geared at the maximum level for the instance but synced down 50s will be.
    At lower levels if I thrown a tomahawk / shield lob and a dps started right away dpsing I could tell if he was 50 or not. (not to mention the dark zone for PLD before they get Shield Oath)
    And as builder of the realm I did always kept jewelry and armor up to date :P

    Not impossible to tank just a bit more spam, and no panic if mobs are running back and forth from you and other player.

    In the end it is team work.
    I leveled my War after the roulette was instated and never had any issues since I was reusing all my pld gear. I find that tanks that have trouble because someone there is a lvl50 in the party are the same people that have trouble anyways because they aren't pulling/flashing/overpowering/rotating combos/etc properly. I asked one of the war's in my fc and he was like just do 2 overpowers and then start doing enmity combos, and I never had any issues, I had started playing war in dungeons by doing overpower 3 times, but 2 was enough.
    (0)

  8. #88
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Synestr View Post
    That's it right there. You will be a great tank due to your wanting to be a good one. Learn your role, abilities and skills. Practice makes perfect. I am sorry those D-bags heckled you instead of offering guidance. As a tank though, we develop a special stone-skin, a "ain't no body got time fo dat-skin".

    May your shield arm stay strong sister, and your flash taste like SPAM!!

    Syn
    Indeed. Those players should have offered constructive criticism and told you how to do it better instead. Tanking is a rough way to start the game, honestly. Going into a dungeon for the first time and being expected to already know the dungeon simply because of the role you chose is pretty stressful. In any case, it gets better. You will start to appreciate your queue times, especially at endgame. Not to mention you can seriously screw with people by simply leaving if they're jerks to you. There are times I gladly eat the half-hour simply because I know they'll probably sit in the dungeon forever waiting for a new tank.
    (1)

  9. #89
    Player
    einwol's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Amanzi Eorlingas
    World
    Ultros
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MythToken View Post
    If the tank dies, its the healers fault.
    If the healer dies, its the tanks fault.
    If the dps die, it is their own damn fault.
    mythtoken ftw!
    (0)

  10. #90
    Player
    Dinivas's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    35
    Character
    Spartacus Kando
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    If a tank is losing hate because someone touched a mob he wasn't actively combo-ing on he's doing something wrong. A kill order is entirely unnecessary. It's simply a crutch for a bad tank when they use the excuse "they killed in the wrong order." Sometimes it really is the tanks fault. Sometimes it's the healer's fault. Sometimes it's the DPS fault if they can't adjust their tactics to the group. Instead of pointing fingers and blaming people, maybe everyone needs to take a step back and evaluate if there was nothing they couldn't have done better.
    One DPS not targeting what you're focusing and getting an unlucky crit when you just cycled away from it means the tank's doing something wrong? Flash is pathetic pre-Shield Oath and you can't help when someone crits at a low level and pulls off of you. Gladiators not paying attention have it much rougher than marauders at low levels because of Overpower's superiority, but people not paying attention to aggro bars or watching what the tank's spending most of his time on are just as at fault if they don't pay attention. Marking targets fixes that problem, especially when a higher priority target makes its way into the pack mid-pull (think wandering Dragon Aevis mobs in Stone Vigil). Some mobs do have a higher priority than others depending on the overall skill/gear of your group/healer simply because killing them first, even if DPS has to switch targets mid-pull, makes things go smoother.

    Marking targets isn't strictly necessary, no, but it makes things more efficient. When both of the DPS in a dungeon are focusing the same thing, it dies faster. Some combinations aren't as conducive to huge AoE pulls like so many people want all the time, and those combinations are where making sure everybody's on the same page via marks comes in handy.
    (0)
    Last edited by Dinivas; 06-13-2014 at 05:06 PM.

Page 9 of 12 FirstFirst ... 7 8 9 10 11 ... LastLast