don't think they have the same main stats I am Alost 99% sure they will be dex stats.

don't think they have the same main stats I am Alost 99% sure they will be dex stats.


I don't know how you could be 99% sure of anything. They just announced Ninja in a 1 minute long animation video. The dex stat has a tooltip of "Affects physical ranged damage, as well as parry and block rates." Not saying they couldn't change the way the stat works or they couldn't classify ninja as ranged damage (which just wouldn't make sense), but being 99% sure means you have some knowledge that no one else has.
In the short term, having them use dex would alleviate some stress on gear competition, I suppose. In reality you aren't going to bring more than 2 melee in most fights anyways so it's the same amount of competition. But in the long term, it would just make new classes convoluted. They would be giving a class a main stat based purely on whim rather than what the stats are designed for.
Musketeer is a class. They already have a guild established in Limsa so they won't be coming from Rogue. The question is what job branches off Musketeer.

Agility is a synonym for Dexterity. They both mean the same thing. Unless you are meaning something non-standard for AGI it would be kind of repetitive and pointless to add it in.



You did not play XI or early XIV, didnt you? Both had Dex AND Agi. 2 Different things in the universe of FF.

I regret not playing XI, and waited on XIV till recently after the bad launch XIV had with 1.0. Still doesn't make having them logical, they're the same thing. I wonder if the past history of it is some type of translation issue.


In FFXI canon they're not the same thing, that's the issue. Agility is to Vitality what Dexterity is to Strength. The former two stats bolster Evasion/Defense whereas the latter two buff Ranged Damage/Melee Damage respectively.


they aren't the same thing.
Dexterity is parry/block/accuracy/dual wielding.
Agility is acrobatic/mobility/evasion/maybe move/attack speed.
They are related though, cause if you're agile, but not dextrous, you'd probably trip on your own feet. or punch yourself in the face, when flailing around randomly.
I would say dexterity in that case would be used to ignore armor, and strike the eyes/throat/heart, etc. which would instantly kill your target. but it wouldnt do anything vs stone golems, etcTo be fair, if dexterity is related to hand-eye coordination, then yes, accuracy would be logically increased with it (despite not in game).
But with increased hand-eye coordination and accuracy, your precision will likely increase (keeping in mind, this isn't an exact synonym with accuracy).
Precision being one's ability to continually hit the very same target over and over. IE, if I'm shooting arrows and I'm hitting the same spot in the 3rd ring outside the bullseye, then I am precise, but not accurate.
If one's precision and accuracy were increasing in tandem, then being able to hit the same exact spot on a mob over and over could logically increase dmg, ie, weakening said spot to more attacks.
Yes, it is obvious STR would increase damage, but logically it is not out of the question for DEX to be able to do so as well for certain jobs, particularly jobs that benefit from more tactician/strategy attacks...like ROG/NIN perhaps?
but yes dex build would work for a weak individual, like Lalafellsdoesn't take much force to stab someone through the throat...if they could reach that high without a bow.
str would work better for roegdyns. If you saw last ep of Game of Thrones....those giants are fun str based archers.
Remember, SE is overly simplifying mechanics, not making it more advanced ^^ and like it's been mentioned, it specifically says that Dex only affects ranged attacks. No reason at all to just suddenly change that, to fit old concepts, from previous games.
In 1.0 MNK got damage from int or mind, if i remember correctly...yah, now it's str...and Nin will be str also![]()
Last edited by Radacci; 06-11-2014 at 10:10 PM.
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