Introduce bonus effects for not dieing, so when you die, you loose the effect of the bonus.


For example:

Slaying and defeating adversaries currently gives players experience points. If in addition to the level progression experience points they give you for killing beasts, you also received points for staying alive. The points gained are used to reach milestones which result in attribute bonuses.

With each milestone you receive, you will enhance certain aspects of your Player Character.

Lets just say there are 5 tiers.

* Rank 0 – No effects.

* Rank 1 (5,000 points) – Raise all Attributes by 1

* Rank 2 (10,000 points)– Raise all Attributes by an additional 1

* Rank 3 (20,000 points)– Raise all Attributes by an additional 1 and gain an additional effect to increase running speed.

* Rank 4 (30,000 points) – Raise all Attributes by an additional 3

* Rank 5 (50,000 points) - Raise all Attributes by an additional 5 and gain an additional effect to increase running speed.

If you obtained rank 5 and you died, you would fall to rank 4. If you were rank 1 and died you would fall to rank 0. If you are rank 0 and die there is no loss as you are have no bonus effect.