Quote Originally Posted by Spellstar View Post
Something to give players awareness of enmity is a good thing imo as it adds a further layer of strategy to battle. If the devs know players are aware of enmity, they can then make enmity more of a strategic element, rather than just "i wonder if i cast this nuke if the boss is gonna come kill me".

Players will now be able to think "ok i KNOW have some enmity already, shall i cast this nuke, or throw a dot on or use an ability to reduce my enmity first...that will increase my survive-ability and help the tank out" etc etc
Players don't need a meter to tell them what to do, cause if one decides to cast that nuke and the boss burls over and spanks their ass, you can be damned sure the next time they face that mob, they'll cast the DoT instead...there's your meter ~ "Common Sense"

And as its been said already, in XI where no meter or means to really tell what a mob is going to do next has been quite successful for 9 yrs, why is it suddenly needed now!? It was not hard to get a jist of what was going on, by watching the mobs movements, and how it reacted to what spells you cast and what the PT members did.

Like for instance as a heal-bot myself back in the day and we'll use the dunes as an example. When I cast cure several times on the tank, the goblins would keep turning to face me, showing it was pissed off I was healing its target, sometimes it would start to make a run at and whack me. And as a healer you can't take that more than two or three times...common sense kicks in hard...maybe I should wait a few moments longer between heals so my enmity doesn't rise so fast and that goblin don't run over to thwack me again!