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  1. #11
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Fanservice http://forum.square-enix.com/ffxiv/t...スの仕様について/page1.
    If this continues, they just going to nerf the cleric stance. Both would have 5 sec CD or whatever. You have to understand that cleric stance is very powerful spell. You can be good dpser and healer at the same time. I don't get this because, I don't make any mistakes like double clicking, and so majority of people in this thread. It's however, unfair for everyone who make such a mistake, but they can only nerf the skill and not buff it.
    (0)

  2. #12
    Player
    Waltz_Beat's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Waltz Beat
    World
    Cerberus
    Main Class
    Scholar Lv 60
    It's annoying for sure! But I can see why it has a 5sec recast.

    When you use cleric stance, you're basically making yourself unable to heal for 5secs (maybe 6-7secs with animation times?) which is obviously a risk for your party. If you don't think that your tank/party will survive if you don't heal for 2-3 GCDs then you can't use it.
    (2)

  3. #13
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    It does not make sense to add cool down for take-off CS.
    CS is an ability to cast a buff which requires manually take-off, it should not have cool down to take-off the buff.
    (0)

  4. #14
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by StarHate View Post
    ....They need to let it activate without a cooldown, then throw the 5 second delay when you turn it back off. This removes the fat finger complaint (which is completely valid) without ruining the strategic usage.
    OMG, for what logic to suggest no cool down on using an ability but adding delay when turn it back off?
    "turn is back off" means you are going to heal, I can't believe any healer will want to have a delay healing . ^^;
    (0)

  5. #15
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nicobo View Post
    OMG, for what logic to suggest no cool down on using an ability but adding delay when turn it back off?
    "turn is back off" means you are going to heal, I can't believe any healer will want to have a delay healing . ^^;
    i think you misunderstood his usage of 'delay'

    if the main complaint is that sometimes you re-cast it by doubledipping, simply adding the 'delay' to both buffing and cancelling it means you're not going to re-cast it by accident as it will be on cooldown
    (1)

  6. #16
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by StarHate View Post
    My complaint is that it is on the front end of the ability instead of the back. I am not sure why it is designed to have the cooldown when activated, but not deactivated. Given the games natural buff delays, it isn't too uncommon to accidentally toggle it back on from a double tap because you thought the initial disable didn't take. They need to let it activate without a cooldown, then throw the 5 second delay when you turn it back off. This removes the fat finger complaint (which is completely valid) without ruining the strategic usage.
    ^this. Cooldown is fine but I'd rather have it when I turn it off, especially when I lag.
    (1)

  7. #17
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Moqi View Post
    ^this. Cooldown is fine but I'd rather have it when I turn it off, especially when I lag.
    Well.. With all the respect, we are talking about an accident that could happen within a second. If you support that idea.. Healers won't be able to dps when needed. If people really can't learn or having hard time using cleric stance. Why not add 1 sec cool down when we turn it off?.
    (0)

  8. #18
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Dps from healers is never needed and I know how to stance, but I'd rather have gimped Stone II than a gimped Cure.
    (1)

  9. #19
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Nope to this.
    If other classes mess up they have to suffer the consequences, so should we.
    (0)

  10. #20
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by AngelicSence View Post
    You have to understand that cleric stance is very powerful spell. You can be good dpser and healer at the same time.
    I'd appreciate it if you stop talking to me as if I don't know how cleric stance works.

    Now tell me how in your mind removing the 5 second recast on activation/moving the 5 second recast to the deactivation of cleric stance makes healers any stronger than they already can be.


    It's not going to change anything for people who don't make a common mistake like double tapping the skill back on, and having their potential non % based heals cut nearly in half for 5 seconds because they pressed a button twice by accident.

    This is what we call a quality of life change. These tend to not alter the current potential strength of classes. If you don't understand the difference between a buff and a QoL change, you shouldn't discuss game balance.

    I don't get this because, I don't make any mistakes like double clicking
    Good for you.

    It's however, unfair for everyone who make such a mistake, but they can only nerf the skill and not buff it.
    Did you miss the best suggestions in this thread that actually has nothing to do with directly nerfing or buffing the skill?

    I'm basically repeating what has already been said, but the idea is instead of having your heals cut in half for 5 seconds because of accidental double tapping/fat fingering, have potential damage lost instead.
    (1)

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