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  1. #21
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Kerberon View Post
    No it's one of the ways they can make you have to pay attention to the world. I'd also be for buffing mob movement speed.
    This would be a great argument if those mobs were even a slight threat to the player but the places in which this happens is just lvl 50s being slowed down by completely irrelevant trash that wouldn't amount to being a threat even in packs.
    (0)

  2. #22
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Seif View Post
    This would be a great argument if those mobs were even a slight threat to the player but the places in which this happens is just lvl 50s being slowed down by completely irrelevant trash that wouldn't amount to being a threat even in packs.
    Ah but they don't need to kill you to make you pay attention to them. If they can make you run slightly around to avoid the aggro radius to avoid the heavy which lets you get to where you are going faster, the mechanic has done it's job.
    (1)

  3. #23
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Great I notice that it's annoying? Not really a triumph for immersion. Just annoying.
    (1)

  4. #24
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Maybe if we didn't have to spam the beastmen quests mindlessly for months to reach the cap, this wouldn't be an actual problem? Heavy is tedious BS on top of already pretty tedious BS, having fun repeating the same quests for months? Here's something to make it even more annoying!

    That thing about trying to make the world dangerous and make us pay attention is stupid, heavy doesn't make anything more dangerous, it just wastes time. Plain and simple. Let's not forget you can run away from mobs even with heavy, and even off your chocobo.

    The thing is, as our ilvl go up, heavy is still going to have the same effect! It's.... genius.... You're going to be running through Ixali quests at i110, and you're still going to be hit with Heavy for a full 30 second duration!
    (2)
    Last edited by blowfin; 06-09-2014 at 02:29 PM.

  5. #25
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    I've actually died once while trying to leave Zahar'ak because I got hit with Heavy, and then other mobs just kept on constantly refreshing it and I simply could not run away fast enough.

    This was after I finished doing some daily quests. I was leaving Zahar'ak. I don't want to fight five dozen fucking mobs on the way out of that stupid place, I just want to run the hell away and leave. I'm not sequence breaking anything, I'm not going anywhere I shouldn't, I just don't want to waste my fucking time killing all these assholes all over again on the way out.

    In total, I think I've been hit with Heavy status while trying to exit Zahar'ak almost every single time, and only once has it killed me because I ran through two FATEs and I was the only player in the area. Otherwise, it's just pointless. It serves no purpose other than to be annoying as hell.
    (1)

  6. #26
    Player
    JatohCynn's Avatar
    Join Date
    May 2014
    Posts
    25
    Character
    Jatoh Cynn
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kerberon View Post
    Ah but they don't need to kill you to make you pay attention to them. If they can make you run slightly around to avoid the aggro radius to avoid the heavy which lets you get to where you are going faster, the mechanic has done it's job.
    By being flat annoying, adding no enjoyment to the game what so ever, and incentivising a player to avoid any interaction with mobs at all?

    Might as well just remove the mobs altogether and just apply heavy at random intervals for no reason and save us all the processing power.
    (4)

  7. #27
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Might as well just remove the mobs altogether and just apply heavy at random intervals for no reason and save us all the processing power.
    Yeah why not just apply a heavy buff to us when we accept a beastmen quest? I think this is more like their true intention anyway...
    (4)

  8. #28
    Player
    JatohCynn's Avatar
    Join Date
    May 2014
    Posts
    25
    Character
    Jatoh Cynn
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by blowfin View Post
    Yeah why not just apply a heavy buff to us when we accept a beastmen quest? I think this is more like their true intention anyway...
    I think I have become a master of ninja'ing my way through the Sylph lands at this point.
    (0)

  9. #29
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    567
    Quote Originally Posted by JatohCynn View Post
    I think I have become a master of ninja'ing my way through the Sylph lands at this point.
    HOLY ALL THE THINGS
    (0)

  10. #30
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I really think that it's not heavy itself that is annoying. It's the fact that 99.8% of the time, heavy doesn't cause anyone to die.

    How about this:
    1)If a single mob casts heavy, the same mob can't cast it again for 30 seconds, but also duration is now 30 seconds.
    2)Heavy can stack.
    3)Heavy causes you to take more damage, increasing with each application.
    4)If a mob has a heavy on you, that mob that casted it has a increased run speed to 80% of your mounted run speed.

    So basically what this means is, if a single mob aggros you, it's basically the same deal as now BUT, now you have to be careful, because if they start to gang up on you, pretty soon, the attacks start hurting ALOT.
    (1)

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