Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 72

Hybrid View

  1. #1
    Player
    Boon_Pendragon's Avatar
    Join Date
    May 2014
    Posts
    28
    Character
    Boon Pendragon
    World
    Tonberry
    Main Class
    Pugilist Lv 50

    Please Make Players Immune To Heavy When Mounted

    While I can understand enemies inflicting heavy on characters during battle, I cannot fathom the purpose of having enemies inflict heavy on mounted characters. Getting hit by heavy while traveling from one point to another is annoying and a waste of a player's time. It gets especially annoying when one gets hit by multiple instances of heavy (which refreshes the debuff timer) while moving through an area. I do not see how this adds value to the game.

    Please consider making players immune to heavy while mounted.
    (50)

  2. #2
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    No it's one of the ways they can make you have to pay attention to the world. I'd also be for buffing mob movement speed.
    (9)

  3. #3
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Kerberon View Post
    No it's one of the ways they can make you have to pay attention to the world. I'd also be for buffing mob movement speed.
    This would be a great argument if those mobs were even a slight threat to the player but the places in which this happens is just lvl 50s being slowed down by completely irrelevant trash that wouldn't amount to being a threat even in packs.
    (0)

  4. #4
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Seif View Post
    This would be a great argument if those mobs were even a slight threat to the player but the places in which this happens is just lvl 50s being slowed down by completely irrelevant trash that wouldn't amount to being a threat even in packs.
    Ah but they don't need to kill you to make you pay attention to them. If they can make you run slightly around to avoid the aggro radius to avoid the heavy which lets you get to where you are going faster, the mechanic has done it's job.
    (1)

  5. #5
    Player
    JatohCynn's Avatar
    Join Date
    May 2014
    Posts
    25
    Character
    Jatoh Cynn
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kerberon View Post
    Ah but they don't need to kill you to make you pay attention to them. If they can make you run slightly around to avoid the aggro radius to avoid the heavy which lets you get to where you are going faster, the mechanic has done it's job.
    By being flat annoying, adding no enjoyment to the game what so ever, and incentivising a player to avoid any interaction with mobs at all?

    Might as well just remove the mobs altogether and just apply heavy at random intervals for no reason and save us all the processing power.
    (4)

  6. #6
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62
    Not going to happen. The debuff can only be applied when using the mount command. It does not come into play when riding one of the chocobo's you get from the Chocobo Porters, as those are untargetable by Enemies. The thing you have to realize is that this is working as intended. The Developers want you to get off your chocobo/mount and kill the mob when you get targeted by them. That was the entire reason they installed the feature to allow you to activate your mount while your companion is out.

    EDIT: Kerberon, your sig is freaking me out. The Angels are still the only thing that gives me nightmares when I watch Doctor Who.
    (0)

    ~ Eternal Dawn FC ~ Male Player ~

  7. #7
    Player
    Xieveral's Avatar
    Join Date
    Aug 2013
    Posts
    401
    Character
    Cardinal Copia
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Tharian View Post
    The Developers want you to get off your chocobo/mount and kill the mob when you get targeted by them.
    Then an attack should knock the player off their mount and engage them in battle, not mildly inconvenience them on their way elsewhere.
    (2)

  8. #8
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    567
    Heavy is SE's failed way of making us feel that there is a challenge in the oudoors. Its obviously simply an annoyance which I deal with by standing until heavy is gone and then go my way. I don't even bother esuna-ing it anymore.
    (11)

  9. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by AiChyan View Post
    Heavy is SE's failed way of making us feel that there is a challenge in the oudoors.
    Would you prefer being outright killed in a game with no Reraise? Or having to dismount and kill the enemy for every single one you aggro? Do you really think the majority of people are going to prefer the annoyance of dying while trying to do dailies, to getting hit with heavy?

    Only thing I'd wish they'd do is give the Heavy effect while mounted diminishing returns.... Heavy is about to wear off, you get hit with it again for the full duration... Seriously, that's the only aspect of it that annoys me. I actually quite like it otherwise, it's enough of a annoyance that I'll attempt to avoid aggro completely, but not so punishing that it becomes too annoying.
    (5)
    Last edited by Nalien; 06-09-2014 at 01:06 PM.

  10. #10
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    567
    Quote Originally Posted by Nalien View Post
    Do you really think the majority of people are going to prefer the annoyance of dying while trying to do dailies, to getting hit with heavy?
    Why is it always one extreme or another in this place ? Dailies areas aren't supposed to have deadly mobs in the first place, at least IMO. I wouldn't mind deadly mobs at areas like the Fog Fens or the outskirts of Mor Dhona, this issue here is with the debuff itself. and you see, you idea of diminishing returns would make it 10 times less annoying.
    The dailies areas have mainly mobs which are under 50, and shouldn't be aggroing us at 50 with high ilvls in the first place anyway. I actually grew into the habit of gathering as many mobs as my WHM can handle and holy the hell out of them. Saves me and people around me tons of annoyance.
    I'm no game designer, but I know that applying a heavy debuff isn't exactly the best idea of introducing challenge and immersion into an area.
    (2)

Page 1 of 8 1 2 3 ... LastLast