Quote Originally Posted by Amberion View Post
That in no way means the mechanics are hard.



Most fights you don't need to memorize. Could change in the future though when more fights are added.



Those aren't either mechanics.

Also, I did not say all mechanics are that easy, just that the majority is the standard "walk out of marked area". And to me personally, that is easy.
So first people fail mechanics because they don't know their role well enough and have to look at their hotbar, now it doesn't make it any harder, ok.
But i'm tired of arguing over this kind of stuff so..
What would make it harder, having gear matter more?(this is horrible design) More complicated mechanics?(this thread is full of people saying that 95% can't deal with the ones we have) More randomness? I'm honestly asking what you would like to see changed.
I for one would like a bit more controlled randomness(if that makes any sense), but the issue is it would only make the ones failing in the current easy, as you call it, mechanics have even more troubles with that system.