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  1. #10
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Amberion View Post
    Bad reaction time. They don't have their jobs in muscle memory, hence they pay more attention to skill bar or keys/buttons. Then add any kind of lag also, or a combination of everything.

    Moving out of a highlighted area is not hard and that is pretty much what 80-90% of all mechanics are all about.

    That is my opinion though.
    Im going to try this again, lets see some of what you people say is "only" needed for doing the fights:

    1. Memory
    2. Knowing your class inside out(so that you have your job in muscle memory for example..)
    3. Being able to execute a number of mechanics which differ greatly from fight to fight(reaction time, not panicking, recovering from medium mistakes)


    Yet the sum of acquiring and applying this "non-skills" is trivial, and so trivial, that you say then that most people can't do it.
    You want to call it boring? That's up to you, just stop with the no skill involved, yet its hard for most, nonsense.
    And no most fights aren't 80-90% about getting out of highlighted area.. that's just bs.

    Quote Originally Posted by Gormogon View Post
    That's because you choose not acknowledge what's happening around you. You use others for your argument when it benefits you but when it doesn't you neglect it. You shun and belittle those simply because they aren't on par to your standards.

    You can vent on me all you want but I'm not the one you need to address those arguments because I understand both sides pretty well. Yet a community doesn't strive based on that small percentage you're using for your argument.

    That's why pushing for separate content is the best course of action. That way the "hardcore" can get their hard content and it can get harder without nerfs and buffs like echo. While the casual and mainstream demograph can get something they can look forward to and enjoy long term without feeling that they are only gonna be lagging more and more behind because they are are constantly blocked by artificial difficulty.
    Edit: rewritten this bit cause you're just silly.
    I'M the one who chooses to ignore points? ROFL
    You went from saying, that having videos(which i assume you think only exist because there are patterns to fight, which again ROFL) is the reason people form groups which require kill/experience, to going that they should do separate content, and yet i'm the one using arguments when they benefit me..
    And what standard, the standard that what you say should make some form of sense?
    You're talking to me like i'm some elitistic asshole, when i couldn't be farther from it, i'm not saying "make all the content insanely hard", i'm saying stop whining about the 1% of the content that's hard, or rather stop coming up with excuses for not saying it upfront, specially considering it isn't even supposed to be the main point of the thread.
    I have been, for pages now, saying that they should in fact release a coil story mode so as to appease to all this. Hell, nerf current content completely after 6 months too, no objections here.
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    Last edited by Pibz; 06-09-2014 at 09:09 AM.