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  1. #51
    Player
    Raansu's Avatar
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    Mar 2011
    Location
    Ul'dah
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    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Gath View Post
    because jumping IS pointless, there is nothing to discuss about it.
    Just because you think it's pointless doesn't mean it is pointless. It's a harmless feature that would just make more sense to have in the game. Not being able to jump is just kind of ridiculous.
    (1)

  2. #52
    Player
    Xatsh's Avatar
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    Mar 2011
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    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I could go for a jump system like FFXIII, I do not want to see everyone bunny hopping all over the place or jumping on top of buildings and getting places they should not be able to.
    (2)

  3. #53
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Alleyia View Post
    A jump feature isn't really nessecary in my opinion. The game is designed to work without it.
    No, actually it's not. You can't design a 3D RPG that can work well without a jump function of some kind. It simply isn't possible. At least not unless you want to have perfectly flat environments with no cliffs, rocks, ledges or obstacles of any kind.

    Navigating the terrain in FFXIV is incredibly annoying and cumbersome, as you're frequently having to go around knee-high obstacles that really shouldn't be obstacles at all.

    This was a big problem in FFXI too, as well as several of the other RPGs Square-Enix has made in the past 10 years. 3D environments by their very nature necessitate 3D character movement of some kind, which usually means being able to jump.

    SE can either give us auto-jumping like in Zelda or FFXIII, or they can give us a designated jump-button like every other MMO on the market. Either way works fine, but they need to do something.
    (1)
    Last edited by Rhianu; 03-08-2011 at 06:31 PM.

  4. #54
    Player
    Rjain's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rhianu View Post
    No, actually it's not. You can't design a 3D RPG that can work well without a jump function of some kind. Navigating the terrain in FFXIV is incredibly annoying

    SE can either give us auto-jumping like in Zelda or FFXIII, or they can give us a designated jump-button like every other MMO on the market. Either way works fine, but they need to do something.
    I take it you never played Final Fantasy XI.
    (0)

  5. #55
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Raansu View Post
    Just because you think it's pointless doesn't mean it is pointless. It's a harmless feature that would just make more sense to have in the game. Not being able to jump is just kind of ridiculous.
    I don't just think it is pointless, I know it is, I mean, there is plenty of people here who agree.
    (1)

  6. #56
    Player
    Aldwin's Avatar
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    Mar 2011
    Posts
    109
    Character
    Aldwin Aybara
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rjain View Post
    Let me break down why I think jumping is ridiculous.

    First of all go through the entire Final Fantasy series. Do you see jumping in any of them? From what I recall no. That's first and foremost... the fact that this is a Final Fantasy game, and not just an MMO. Therefore, the "Final Fantasy feeling" is higher priority than the "MMO feeling".

    Second of all, take a look at the world. All of it. The ledges, the layout (especially Limsa and Coerthas), everything. This game is not set up for jumping. To implement manual jumping and physics like in WoW they would have to redo half the game's physical structure. Do you have any idea how much time and money that would take? Say goodbye for future content coming out any time soon if they choose that route. The time spent implementing jumping could be better spent on more critical things.

    Third of all, jumping does not add anything good to an MMO. Period. Nothing. Nadda. Zippo. It makes you look like a bunny rabbit, and with the races in this game (Roegadyn and Lalafell prime example) it would look ridiculous. I don't want to see Roegadyn hopping around like rabbits. I do not want to see Lalafell jumping six times their height.

    Implementing a FFXIII-jumping feature is good enough for those pesky ledges and hills.

    There's your input you desired.
    Every other final fantasy (minus xi) has been a completely linear adventure, so I don't think comparing them to this game is just.

    While I do agree the game needs content, the very base design of the game has been under fire since release. Drastic, even costly changes need to be made. Whether or not one of those is jump, is a matter of opinion.
    (1)

  7. #57
    Player
    CSLionheart's Avatar
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    Mar 2011
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    Ul'dah
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    200
    Character
    Coyote Siegmund
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Rjain View Post
    I take it you never played Final Fantasy XI.
    I played XI and it was an issue in that game too. We got used to it and accepted it, but that doesn't mean we'd be better off without it.
    (1)

  8. #58
    Player
    Rjain's Avatar
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    Mar 2011
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    Limsa Lominsa
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    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Aldwin View Post
    Every other final fantasy (minus xi) has been a completely linear adventure, so I don't think comparing them to this game is just.

    While I do agree the game needs content, the very base design of the game has been under fire since release. Drastic, even costly changes need to be made. Whether or not one of those is jump, is a matter of opinion.
    Linear? No they haven't. FFXIII was linear for 85% of it. FFX was somewhat linear. The rest were fairly open, had tons of sidequests and additional exploring, and... yeah.

    That wasn't even my point to begin with. Basically you could have said "Every other FF game is a single player game". But that's not really the point. It's the atmosphere of the game. It's the core basics. It's the monsters and themes. Jumping on its own already completely eradicates that feeling.

    Edit: And if you think FFXII is linear there's a major problem. That game felt like an MMO on its own.
    (1)

  9. #59
    Player
    Jakkington's Avatar
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    Mar 2011
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    6
    Character
    Alus Beauregard
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Jumping? Screw jumping. I want to friggin' CLIMB those stupid little hills you can't see on the map. Is that really so much to ask for?

    Personally, the thought of a 'Jump' button in this game terrifies me. Final Fantasy XIV aims to have a bit of a realism factor, so just jumping around 20 feet like a jackass whenever you want is a bit out of the question. Of course.
    But I agree with you.. They should just make little ledges and things like that climbable. It would add a whole lot more depth to the game and make it feel twenty times greater of the experience, the main reason why I bought the game in the first place.

    This is obviously a hugely wanted factor of the game by the fans, and I truly hope that Square-Enix listens and eventually delivers, unlike they did with Final Fantasy XI.
    And what if you want to cross the map quickly? You should be able to just take a leap off of a high ledge rather than going around it. Sure, if the hill is like two stories tall, I can understand that being dangerous to jump off of. So make that unavailable, SE. As you did with FFX-2-- Only make it so you can jump from certain variable marked areas. I haven't played anything that's FFXII and beyond, so I can't say much about the newer features they've shown in newer games. But if they even turned their head to the word 'Jumping' in any game, they should really consider this. I've been wanting a Jumping and Climbing feature in FFXI for the last five years, for crying out loud.
    (0)
    I chose my forum username when I was 13 and I regret it a lot please don't judge me

  10. #60
    Player
    Fusionx's Avatar
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    Mar 2011
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    261
    Character
    Fusionx Griever
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I don't think we would even need a jump feature if the terrain was designed well enough.
    (1)

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