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  1. #151
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Airget View Post
    Ya, I think an overall problem with this "give you all the info" abilities is they could have gone about it in a better way. Like with the icon that tells you the monster level, they could've made a trait called "perception" that you could earn with Guild Marks, having to buy each rank until you have the Perception 5 which would tell you a mobs level from 1-50..

    For Enmity control they could've had an ability called "Hostility" which would allow you to see each members enmity towards a specific mob. Upon targeting the mob in question depending on your perception level you would be able to get a read on the mobs Hostility towards your party.

    Basically if your perception is low you would get a simple red/yellow/green read. If you had average perception you would get red/bright yellow/yellow/ dim yellow/ green and if you had high perception you would have bright red/red/bright yellow/yello/dim yellow/green dim green. So basically
    Grade 1=100%-50%-25%
    Grade 2=100%-75%-60%-45%-25%
    Grade 3=100%-90%-80%-70%-50%-35%-20%-10%

    So basically low perception you would get red from 51-100%, with average red would be from 76-100% and with high perception red would be from 81-90% and bright red would be 91-100%. At least then you can strategize when you would need such abilities, to me adding this enmity checker as a mandatory ability just seems to oversimplify the concept of watching your hate. While I may agree with how "stamina" worked it may have been necessary but since they are opting to change to an auto-battle concept I would think something like this wouldn't be needed anymore since the battle flow should have more control.

    I just wish when they were conceptualizing these ideas they would think of how they could integrate it into the ability system and make them more like traits you could earn rather then giving us a free skill.
    This is actually a good idea.. I hate being handed things that could obviously be skills and traits..
    (0)

  2. #152
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    All I hear are a bunch of cry babies threatening to leave this game if/when they implement this or that. If something so small as a threat meter is going to make you quit then please just go. If they make the option to toggle it would you stay? To me this is like the jump feature. If they implement it, is it a game breaker? I think not. But for some of you it's like the impending doom and will end the game.
    (6)

  3. 07-07-2011 01:48 AM
    Reason
    Violation of forum guidelines.

  4. #153
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by DGMart View Post
    All I hear are a bunch of cry babies threatening to leave this game if/when they implement this or that. If something so small as a threat meter is going to make you quit then please just go. If they make the option to toggle it would you stay? To me this is like the jump feature. If they implement it, is it a game breaker? I think not. But for some of you it's like the impending doom and will end the game.
    It doesn't matter if it's an option or not, it'll become a de-facto requirement for everyone, just like anima travel has.
    (0)

  5. #154
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DGMart View Post
    All I hear are a bunch of cry babies threatening to leave this game if/when they implement this or that. If something so small as a threat meter is going to make you quit then please just go. If they make the option to toggle it would you stay? To me this is like the jump feature. If they implement it, is it a game breaker? I think not. But for some of you it's like the impending doom and will end the game.
    and you sir should go back to page 1 and read to page 16 again, the only cry baby in this thread are those want the icon and try to prove they are right, neither the against the icon treat about leave the game but 1 who say he ll move to other game after it come out and it is normal for ppl who are waitting for their game
    (0)

  6. #155
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dragon View Post
    Deleted by Moderator
    You want a pat on the back? I've done those too and none of the events you've listed compared in difficulty to even Black Temple in WoW, let alone dungeons like Sunwell Plateau and Ulduar. Grats you're proving my point. Your definition of difficulty is laughable.

    Quote Originally Posted by Dragon View Post
    Deleted by Moderator
    Read every single argument I've made in this entire thread, starting from page 10, instead of stupidly coming in here ranting and raving about what you consider difficult. Hopefully then you'll see just how dumb you sound.

    For a TL;DR, more complicated and strategic battle mechanics require more intelligence than twiddling your thumbs waiting for your enmity to go down.
    (0)
    Last edited by Qeepel; 07-07-2011 at 04:13 AM.

  7. #156
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I don't so much mind the hate indicator, in fact i welcome it. Will be nice to have a quick reference and an Firmer idea where i sit on the hate line. Just hope that it looks good.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  8. #157
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kiote View Post
    This is actually a good idea.. I hate being handed things that could obviously be skills and traits..
    That actually seems like a much more cleaver way of doing it, make it an advantage to the people who can use it (like a GLD gets the hate thing) and like ARC gets the level/agro thing.

    Im still not a fan of either of those features, more-so the agro thing (the level bit i could care less) it takes away the fun of getting to know how the mobs work and how to approach them, the risky way. Just not my cup of tea.
    (0)

  9. #158
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'm for the idea and I played FFXI as a PLD for 6+ years. Yes, people should know how to pull hate, but it's also going to be a nice addition. I like it because if I lose hate, then it will show me how close I am to regaining hate. That way, instead of using my most potential hate grabbing ability that has a long timer, I can instead use a cure or something to get myself back up to the top. It will essentially be the same as FFXI, just visualized with less guess-work.

    And also, it baffles me that people complain about this threat indicator being hand-holding, however they defend the anima system to the death saying it shouldn't be removed even after we get chocobos and airships.

    The indicator isn't going to auto-give you hate. It is simply going to give you a reasonable gauge of how much you can pull off (as a DPS or healer) or need to pull (as a tank). It's not a gimmick, it's a tool. And honestly it's better than the percentage based gauge they stated they were going to use a couple of months ago.
    (3)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  10. #159
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dragon View Post
    It doesn't matter if it's an option or not, it'll become a de-facto requirement for everyone, just like anima travel has.
    As much as I disagree with th comparison itself, as they're quite different beasts (unless you want to go ahead and say that walking from Limsa Lominsa to Mor Dhona makes the game "harder"), I guess it's still valid enough to warrant a

    FUN FACT

    If there's a toggle option and the COMMUNITY (linkshells, whatever) decides that everyone must have the icon on at all times if they want to join the nm / dungeon / whatever battle, this means that the COMMUNITY has decided they want to have the convenience provided by the icon and therefore this means that they actually see how it doesn't break the game, so no real reason for this discussion to even happen.

    If the COMMUNITY wanted to keep on guessing hate, they could just as easily remove said requirement and let people decide if they want to use it or not.
    (1)

  11. #160
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zanfire View Post
    That actually seems like a much more cleaver way of doing it, make it an advantage to the people who can use it (like a GLD gets the hate thing) and like ARC gets the level/agro thing.

    Im still not a fan of either of those features, more-so the agro thing (the level bit i could care less) it takes away the fun of getting to know how the mobs work and how to approach them, the risky way. Just not my cup of tea.
    I think you're looking at it in the wrong way, Zan. You're still going to have to figure out how mobs work regardless of anything. It's not like different mobs are going to all of a sudden have the EXACT same aggro/enmity patterns. The difference with adding a hate meter is that instead of constantly being in doubt over what kind of enmity your own attack patterns generate, you'll know full well when to press the attack or back the hell off.

    This of course assuming they DO use this new tool to create more challenging fights.
    (0)

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