Results 1 to 10 of 429

Hybrid View

  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Airget View Post
    Ya, I think an overall problem with this "give you all the info" abilities is they could have gone about it in a better way. Like with the icon that tells you the monster level, they could've made a trait called "perception" that you could earn with Guild Marks, having to buy each rank until you have the Perception 5 which would tell you a mobs level from 1-50..

    For Enmity control they could've had an ability called "Hostility" which would allow you to see each members enmity towards a specific mob. Upon targeting the mob in question depending on your perception level you would be able to get a read on the mobs Hostility towards your party.

    Basically if your perception is low you would get a simple red/yellow/green read. If you had average perception you would get red/bright yellow/yellow/ dim yellow/ green and if you had high perception you would have bright red/red/bright yellow/yello/dim yellow/green dim green. So basically
    Grade 1=100%-50%-25%
    Grade 2=100%-75%-60%-45%-25%
    Grade 3=100%-90%-80%-70%-50%-35%-20%-10%

    So basically low perception you would get red from 51-100%, with average red would be from 76-100% and with high perception red would be from 81-90% and bright red would be 91-100%. At least then you can strategize when you would need such abilities, to me adding this enmity checker as a mandatory ability just seems to oversimplify the concept of watching your hate. While I may agree with how "stamina" worked it may have been necessary but since they are opting to change to an auto-battle concept I would think something like this wouldn't be needed anymore since the battle flow should have more control.

    I just wish when they were conceptualizing these ideas they would think of how they could integrate it into the ability system and make them more like traits you could earn rather then giving us a free skill.
    This is actually a good idea.. I hate being handed things that could obviously be skills and traits..
    (0)

  2. #2
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kiote View Post
    This is actually a good idea.. I hate being handed things that could obviously be skills and traits..
    That actually seems like a much more cleaver way of doing it, make it an advantage to the people who can use it (like a GLD gets the hate thing) and like ARC gets the level/agro thing.

    Im still not a fan of either of those features, more-so the agro thing (the level bit i could care less) it takes away the fun of getting to know how the mobs work and how to approach them, the risky way. Just not my cup of tea.
    (0)

  3. #3
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zanfire View Post
    That actually seems like a much more cleaver way of doing it, make it an advantage to the people who can use it (like a GLD gets the hate thing) and like ARC gets the level/agro thing.

    Im still not a fan of either of those features, more-so the agro thing (the level bit i could care less) it takes away the fun of getting to know how the mobs work and how to approach them, the risky way. Just not my cup of tea.
    I think you're looking at it in the wrong way, Zan. You're still going to have to figure out how mobs work regardless of anything. It's not like different mobs are going to all of a sudden have the EXACT same aggro/enmity patterns. The difference with adding a hate meter is that instead of constantly being in doubt over what kind of enmity your own attack patterns generate, you'll know full well when to press the attack or back the hell off.

    This of course assuming they DO use this new tool to create more challenging fights.
    (0)