Page 6 of 38 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 429

Hybrid View

  1. #1
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    I don't think a mob who kill you even when tank is doing is job it's regarded as interesting gameplay but broken gameplay.
    More sonorous blast in your game. That's all the thrill you need
    (2)

  2. #2
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I'm glad we finally get these changes to enmity.

    I don't really care about the meter. I don't think it will have a huge impact, so I'll reserve my judgement until I try it. There are more important matters to care about.

    Some people here are really pathetic ...
    (29)

  3. #3
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Chinook View Post
    Some people here are really pathetic ...
    General in a nutshell
    (6)

  4. #4
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Some posters seem to be under the impression that just because the bake sale signs are in the game that people who were against them have somehow grown to like them.

    They still break the immersion fro me at least. Gone are the days when you slowly learned your surroundings and enemies by looking at them now all you have to look at are the hud elements. Makes you wonder why they even bother with the graphics really.

    This seems like another item that makes XIV more about thinking less and more focus on the hud. Between the map markers, agrro icons and aggro signs there's little room for adventure. Hands up everyone who played through FFX by looking at the minimap the entire time because all the hidden areas were literally drawn on it.
    (6)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Seif View Post
    Some posters seem to be under the impression that just because the bake sale signs are in the game that people who were against them have somehow grown to like them.

    They still break the immersion fro me at least. Gone are the days when you slowly learned your surroundings and enemies by looking at them now all you have to look at are the hud elements. Makes you wonder why they even bother with the graphics really.

    This seems like another item that makes XIV more about thinking less and more focus on the hud. Between the map markers, agrro icons and aggro signs there's little room for adventure. Hands up everyone who played through FFX by looking at the minimap the entire time because all the hidden areas were literally drawn on it.
    Boo hoo, cry me a river then build me a bridge and get over it.

    Come on people it's not the end of the world, players didn't become any dumber when they implemented the aggro icon. In fact nothing changed.
    (17)

  6. #6
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Well originally I thought they were going to make the emnity display like a gauge. I imagined a bar where it was like 0-100% of the mob's total hate or something...blinking icon though? Doesn't sound great but I'll wait to see how it looks. I am disappoint though ._.;

    As an aside though.... 1.18 can talk to someone who cares, cos I'm going on vacation~
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Quote Originally Posted by Wevlum View Post
    Well originally I thought they were going to make the emnity display like a gauge. I imagined a bar where it was like 0-100% of the mob's total hate or something...blinking icon though? Doesn't sound great but I'll wait to see how it looks. I am disappoint though ._.;
    That's what I thought too but it make sense when they said something about "your hate wont disperse except you die or the battle is finish". It's not like FFXI that you can wait and do nothing so your hate fade away. In FFXIV, mobs hate will not fade away unless a party member, PC/NPC build more hate than you.
    (0)
    Regarding the payment. It says on your objective that Final Fantasy 14 will be compatible for hardcore gamers and casual gamers. It is a bit unfair for casual gamers like myself to pay for a 30 days even though I am only playing half of the time (or less). Is it possible for your good office to maybe have an option for casual gamers to pay 30- gaming days, meaning whenever a player logs-in it is consider as 1 game day. Unlike the payment method that you've said before, the 30 days runs consecutively doesnt matter if you play or not.

  8. #8
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    I don't think this will help tanking, as tanks should know their enmity and how to control it. It will mainly help DPS in groups with bad tanks because the DPS doesn't always know how well the tank is increasing their enmity.

    Without the enmity meter:
    Bad tank failing with enmity = DPS continue to DPS assuming tank is doing his job = DPS gain aggro = DPS dies = mob lives longer = healers must heal more = healers gain enmity = mob kills healers = rest of party dies = DPS's fault.

    With the enmity meter:
    Bad tank failing with enmity = DPS see this and must deal less/slower damage = mob lives longer = healers must heal more = healers gain enmity = mob kills healers = rest of party dies = tanks fault.

    Therefore the enmity meter is going to be our new 'how-much-blame-shall-we-place-on-the-tank-o-meter'.

    I'm all for it.
    (8)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  9. #9
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gun_Anam View Post
    Therefore the enmity meter is going to be our new 'how-much-blame-shall-we-place-on-the-tank-o-meter'.

    I'm all for it.
    Yay, let the witch hunts begin. It's been so long since we had an excuse to use our torches and pitchforks on other players instead of the dev team!
    (2)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Gun_Anam View Post
    I don't think this will help tanking, as tanks should know their enmity and how to control it. It will mainly help DPS in groups with bad tanks because the DPS doesn't always know how well the tank is increasing their enmity.

    Without the enmity meter:
    Bad tank failing with enmity = DPS continue to DPS assuming tank is doing his job = DPS gain aggro = DPS dies = mob lives longer = healers must heal more = healers gain enmity = mob kills healers = rest of party dies = DPS's fault.

    With the enmity meter:
    Bad tank failing with enmity = DPS see this and must deal less/slower damage = mob lives longer = healers must heal more = healers gain enmity = mob kills healers = rest of party dies = tanks fault.

    Therefore the enmity meter is going to be our new 'how-much-blame-shall-we-place-on-the-tank-o-meter'.

    I'm all for it.
    You missed the part where the DPS is generally pretty bad. Sorry to say it, the blame is not always on the tank or healers, it's generally the DPS who faceroll for high dmg numbers(the good ones already know how to throttle dps to control hate depending the situation).
    (0)

Page 6 of 38 FirstFirst ... 4 5 6 7 8 16 ... LastLast