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  1. #11
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ragecake View Post
    See ya!
    See ya too ^^


    Quote Originally Posted by Gormogon View Post
    I don't need to force myself and progress and stress over it. If there is a roadblock there that stops the people I play with from progressing I can do my best to pull more weight or simply accept that the roadblock is there and the party will eventually break and all I can do is simply put that time into something else which is what I've been doing. I didn't have much to do between 2.2-2.28 once I finished my Animus outside of that all I had was beast tribe dailies and soldiery farm then nothing but free time for me to play other games inbetween.
    Ya but people hitting a roadblock, then playing less and less because they're frustrated and see no way around that roadblock is exactly the problem we're trying to address. And it sounds like you have personal experience with that, so in cases like this I rather these players see something on the horizon that lets them know that eventually, at their skill level they will be able to clear that content.

    It might take a bit more work (ATMA farming, farming gil for better gear/materia, etc) but eventually! Right now there is no light at the end of the tunnel for these guys, and they'll leave, there's plenty of MMOs out there, but I don't want to see FFXIV fail. Now with the JP post the OP translated, seeing the agreement and constructive arguments here, I have a renewed sense of optimism, that heck if we're making a big deal out of this on both sides of the pacific, maybe they'll listen.

    And once again we're not asking for drastic changes, we are asking for a balancing of some mechanics, "mechanics" that insta-kill now should still be "mechanics" that insta-kill now, but one day with proper gear they "won't insta-kill". So maybe they become auto-dodgable, or when you have a certain iLvl they should do 25% less damage/knockback whatever. If casual players knew that, they would be a lot more eager to reach that iLvl/dodge skill and try again.
    (1)
    Last edited by Litre; 06-05-2014 at 04:48 PM.