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  1. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    34
    Quote Originally Posted by Elcura View Post
    You're definitely a masochist.

    Anyone who wants more punishment is a masochist. Personally, I don't like pain - it hurts - so I tend to avoid it. Most people who want to live past 20 do so. If I had to pick a poison, it would be a productive one with stimulative effects, not one that make you hurt (but it feels oh so good!) and suffer for no good reason.

    Harsh penalties are counter-productive to moral, which is important to keep in a long term game. You keep getting shut down and demoralized your chances of continuing to play decrease. There's usually no triumph, no glory or lesson to be learned that couldn't be learned without a death penalty.
    Hahaha, yeah maybe just a little.

    That's a really good point though -- that's why I'm completely fine WITHOUT that kind of penalty, but it's what I'd like to see. I get just as mad at dying as the next guy, but it's just a preference. I've had a hard time feeling any kind of emotion about ANYTHING in XIV since launch, and this is just one of many things that I personally think would help to bring back something more than standard-fare apathy to the world.

    edit: I think once more instanced content and larger, more exciting battles come into play in the game that my opinion on the penalties will change.

    It'd be a completely contextual change to death: Dying in a group while trying to rush to the end of a dungeon before the end of a time limit (dying means lost efficiency and slowing the group down) versus dying while trying to make it from point A to B in a zone full of monsters that have every intent on skinning you alive.
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    Last edited by Nharil; 03-11-2011 at 09:32 AM.

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