Quote Originally Posted by MartaDemireux View Post
Thief varied a lot in other games so it can be changed significantly in this one like they did with Scholar.
The thief archetype hasn't really changed all that much across any game. They're always fast, high damage fighters with moderate survivability derived largely from evasion and some degree of stealth or other type of combat avoidance mechanism. You're basically creating an entirely different from what the actual archetype of thief (and is, honestly, antithetical to thief: you're making them explicitly insist upon being looked at *which makes no sense whatsoever*).

There is only one line of thought that would lead you to turn thief into a tank, predicated upon 2 central conceits: the knowledge that the devs are damned well not going to let NIN be a tank, and absolute insistence that THF be implemented as a job instead of a class.

Thief makes absolutely *no* sense as a tank. Thief has *never* been a durable class and has actually excelled at *getting out of combat*. NIN has actually been tankier because it's had higher hp and better evasion so acting as if, because NIN isn't going to be a tank, it makes sense for THF to be a tank makes absolutely no sense. It's absolutely ludicrous for THF to be a tank, even moreso than NIN.

I have said it time and time and time again: we're going to get either THF or NIN as a job, and the only way we're going to get both THF and NIN in game is if THF is the base class for NIN. Any other possible implementation is either redundant (2 diff classes, 2 jobs of the same role off of the same class) or completely absurd (either one being something other than a DPS).