We need dungeons with more gimmicks and puzzles so it doesn't just feel like a linear run of killing trash mobs then bosses in between.
We need dungeons with more gimmicks and puzzles so it doesn't just feel like a linear run of killing trash mobs then bosses in between.

Like, say, a dungeon where you actually have to provide items from your inventory (not key items) in order to open certain doorways/pathways. For instance, providing i70 sword and shield to open "Armory Room," where, if you defeat the mobs/boss in said area, you'd get a chance at some rare item/weapon or other. I mean, if you're going to provide something like i70, at least make the reward worthwhile, right?

actually they have been doing ever changing random dungeons in games since back on old floppy disc pc games... it could actually take the place of all other dungeons.. you go in at your ilv.. say 10-15, 20-25 etc etc, and ya the elements where you need lets say torches or keys made by blacksmiths or theif tools to disarm traps.. you could have the same bosses on each tier but make the dungeon and the progression to them a lot more envolved and make the rewards for it a lot better than the junk in current ones. plus random spawn mobs traps makes for something fun..
if you make it the only way to get certain items.. top tier items.. no one will drop out.. put a daily lock on the run.. if you hit leave you get locked out for the whole day etc.. and if you force d/c you have 10 mins to come back or penalty hits you still ^^.. then no one will leave because they are too weak and shouldn't be playing an rpg game anyway lol
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