
1-2 hours for a good group would be way too long. Random is never random in video game maps, usually the system has a few maps and is random between them. Doing true random would likely result in many many bugs from terrain glitches etc. So the problem is that people learn the maps that do exist, and then either it becomes exactly as it is now, or they quit and reform the party over and over till they get the easiest map. No good comes from "random". More complex encounters would be good but the whole random thing needs to be dropped.
We need dungeons with more gimmicks and puzzles so it doesn't just feel like a linear run of killing trash mobs then bosses in between.

Like, say, a dungeon where you actually have to provide items from your inventory (not key items) in order to open certain doorways/pathways. For instance, providing i70 sword and shield to open "Armory Room," where, if you defeat the mobs/boss in said area, you'd get a chance at some rare item/weapon or other. I mean, if you're going to provide something like i70, at least make the reward worthwhile, right?

actually they have been doing ever changing random dungeons in games since back on old floppy disc pc games... it could actually take the place of all other dungeons.. you go in at your ilv.. say 10-15, 20-25 etc etc, and ya the elements where you need lets say torches or keys made by blacksmiths or theif tools to disarm traps.. you could have the same bosses on each tier but make the dungeon and the progression to them a lot more envolved and make the rewards for it a lot better than the junk in current ones. plus random spawn mobs traps makes for something fun..
if you make it the only way to get certain items.. top tier items.. no one will drop out.. put a daily lock on the run.. if you hit leave you get locked out for the whole day etc.. and if you force d/c you have 10 mins to come back or penalty hits you still ^^.. then no one will leave because they are too weak and shouldn't be playing an rpg game anyway lol
They got the maps, they could have dungeons where the objective isn't just tank as many as possible. Maybe different rewards for it and more of a rpg where your party has to do things to advance. Idk if I'd have enough time for that though


Here I was thinking the OP wanted actual prisons or something for roleplaying o_O
A procedurally-generated rogue-like dungeon (like PSO/PSO2) is a cool idea. It's quite a task artistically to build enough tiles to make a convincing "randomized" dungeon though.
Now that I Think about it, FFXI had a kind of rogue-like called Salvage. Wasn't procedural but it was an interesting dungeon crawl with bosses
Last edited by Jeykama; 06-09-2014 at 12:17 PM.
This kind of puzzle dungeon sounds great in theory and I personally would enjoy it, but it should be tuned as more of a solo challenge. I would not at all be ok with something that requires that much time being part of a roulette type thing or something to have to queue for and do with other people.
Sometimes you get stuck with pretty awful players, to spend 20-30 minutes in queue and then to have to spend 1-2 hours with someone that gets on your nerves would just be...well I can see it being quite bad.
Sounds like this would be a rogue-like experience? I love the idea of that, but wouldn't it be really hard to implement that in an MMO? I don't have any MMO experience outside this game, so I'm not sure.I know the game calls these mindless encounters "dungeons" but alas.. none of them really are... I would really like to see the "dungeons" and coil for that matter.. go to a more RPG type dungeon... what do I mean? >>>
I would love to see an actual rng based dungeon.. to where different mobs are in different places.. where there are real booby traps that can kill you randomly placed.. different light patterns of light and dark.. hallways and corridors.. to where every time you enter its a new dungeon. bosses can stay relatively how they are I suppose.. but random mechanics and encounters are what makes a dungeon.. not "there is only one path to take". with all this technology you would think that they could do something that was a lot better. a 1-2 hour dungeon that was filled with mystery every time you entered..
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