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  1. #11
    Player
    omfgwtf's Avatar
    Join Date
    Mar 2014
    Posts
    43
    Character
    Popimp Ofasura
    World
    Midgardsormr
    Main Class
    Alchemist Lv 50
    actually they have been doing ever changing random dungeons in games since back on old floppy disc pc games... it could actually take the place of all other dungeons.. you go in at your ilv.. say 10-15, 20-25 etc etc, and ya the elements where you need lets say torches or keys made by blacksmiths or theif tools to disarm traps.. you could have the same bosses on each tier but make the dungeon and the progression to them a lot more envolved and make the rewards for it a lot better than the junk in current ones. plus random spawn mobs traps makes for something fun..

    if you make it the only way to get certain items.. top tier items.. no one will drop out.. put a daily lock on the run.. if you hit leave you get locked out for the whole day etc.. and if you force d/c you have 10 mins to come back or penalty hits you still ^^.. then no one will leave because they are too weak and shouldn't be playing an rpg game anyway lol
    (0)

  2. #12
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    They got the maps, they could have dungeons where the objective isn't just tank as many as possible. Maybe different rewards for it and more of a rpg where your party has to do things to advance. Idk if I'd have enough time for that though
    (0)

  3. #13
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Here I was thinking the OP wanted actual prisons or something for roleplaying o_O

    A procedurally-generated rogue-like dungeon (like PSO/PSO2) is a cool idea. It's quite a task artistically to build enough tiles to make a convincing "randomized" dungeon though.

    Now that I Think about it, FFXI had a kind of rogue-like called Salvage. Wasn't procedural but it was an interesting dungeon crawl with bosses
    (0)
    Last edited by Jeykama; 06-09-2014 at 12:17 PM.

  4. #14
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by omfgwtf View Post
    Can s/e actually make a "dungeon"? ...
    I have seen a similar post on JP forum, therefore I think s/e would consider this idea.
    (0)

  5. #15
    Player
    Skyy's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Skyy Lya
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 70
    This kind of puzzle dungeon sounds great in theory and I personally would enjoy it, but it should be tuned as more of a solo challenge. I would not at all be ok with something that requires that much time being part of a roulette type thing or something to have to queue for and do with other people.

    Sometimes you get stuck with pretty awful players, to spend 20-30 minutes in queue and then to have to spend 1-2 hours with someone that gets on your nerves would just be...well I can see it being quite bad.
    (0)

  6. #16
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Orophin View Post
    Nyzul Isle?
    Haha, yes! Nyzul Isle was so random it was a lot of fun. Random objectives, random enemies and random boss floors. Though very frustrating when you got those damn lamp order floors >:c

    I think adding something like Nyzul in this game would be awesome!

    @Jeykama Salvage was boring for me for some reason.
    (0)
    Last edited by Tyla_Esmeraude; 06-10-2014 at 09:33 PM.

  7. #17
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    Quote Originally Posted by omfgwtf View Post
    I know the game calls these mindless encounters "dungeons" but alas.. none of them really are... I would really like to see the "dungeons" and coil for that matter.. go to a more RPG type dungeon... what do I mean? >>>

    I would love to see an actual rng based dungeon.. to where different mobs are in different places.. where there are real booby traps that can kill you randomly placed.. different light patterns of light and dark.. hallways and corridors.. to where every time you enter its a new dungeon. bosses can stay relatively how they are I suppose.. but random mechanics and encounters are what makes a dungeon.. not "there is only one path to take". with all this technology you would think that they could do something that was a lot better. a 1-2 hour dungeon that was filled with mystery every time you entered..
    Sounds like this would be a rogue-like experience? I love the idea of that, but wouldn't it be really hard to implement that in an MMO? I don't have any MMO experience outside this game, so I'm not sure.
    (0)

  8. #18
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Kill all trash mobs, leave no one alive, drops something else than 'Tiny Key'

    Use said item to unlock special rooms where you are locked until you kill all mobs inside - or discover a treasure, but trapped with puzzle like Temple of Qarn to solve. (broken parchment that needs to be placed in order and read to open it)

    - dark room, you must lit all candles in a pentagram fashion, but wind sprites are having fun messing with you, you need to 'comfort' them.. (if pentagram is lit in reversed order.. o.O )

    - plates that needs to be move into proper position, else you open the barrier and need to fight the beast..

    Using specific skills as well..

    - Bard's Song that needs to be done in order, or Monk that uses Mantra (channeling) to siphon all water in the room and gain access to another floor..

    Lots of possibilities in here.
    (2)

  9. #19
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by AmyNeudaiz View Post
    If we had a 1~2 hour dungeon, people would insta quit when they got it in the roulette. That being said I want a 1~2 hour dungeon
    1. Don't include it in a roulette
    2. Make the reward worth the time

    Problem solved.
    (1)

  10. #20
    Player
    Akirakogami's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Akira Pink
    World
    Hyperion
    Main Class
    Archer Lv 50
    play dungeons and dragons.

    This "dungeon" you're talking about does not exist in MMOs
    (2)

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