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  1. #1
    Player
    Gamex's Avatar
    Join Date
    Nov 2013
    Posts
    68
    Character
    Omega Prime
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by Orophin View Post
    Nyzul Isle?
    omfg yes!!! now THAT was a dungeon and NNI!!!???? talk about emotional roller coster w. Basically what this guy is asking is make it like FF11... truly hard "dungeons" no color coded scripted dungeons there XD
    (0)

  2. #2
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    1-2 hours for a good group would be way too long. Random is never random in video game maps, usually the system has a few maps and is random between them. Doing true random would likely result in many many bugs from terrain glitches etc. So the problem is that people learn the maps that do exist, and then either it becomes exactly as it is now, or they quit and reform the party over and over till they get the easiest map. No good comes from "random". More complex encounters would be good but the whole random thing needs to be dropped.
    (1)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    We need dungeons with more gimmicks and puzzles so it doesn't just feel like a linear run of killing trash mobs then bosses in between.
    (3)

  4. #4
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    We need dungeons with more gimmicks and puzzles so it doesn't just feel like a linear run of killing trash mobs then bosses in between.
    Like, say, a dungeon where you actually have to provide items from your inventory (not key items) in order to open certain doorways/pathways. For instance, providing i70 sword and shield to open "Armory Room," where, if you defeat the mobs/boss in said area, you'd get a chance at some rare item/weapon or other. I mean, if you're going to provide something like i70, at least make the reward worthwhile, right?
    (2)

  5. #5
    Player
    omfgwtf's Avatar
    Join Date
    Mar 2014
    Posts
    43
    Character
    Popimp Ofasura
    World
    Midgardsormr
    Main Class
    Alchemist Lv 50
    actually they have been doing ever changing random dungeons in games since back on old floppy disc pc games... it could actually take the place of all other dungeons.. you go in at your ilv.. say 10-15, 20-25 etc etc, and ya the elements where you need lets say torches or keys made by blacksmiths or theif tools to disarm traps.. you could have the same bosses on each tier but make the dungeon and the progression to them a lot more envolved and make the rewards for it a lot better than the junk in current ones. plus random spawn mobs traps makes for something fun..

    if you make it the only way to get certain items.. top tier items.. no one will drop out.. put a daily lock on the run.. if you hit leave you get locked out for the whole day etc.. and if you force d/c you have 10 mins to come back or penalty hits you still ^^.. then no one will leave because they are too weak and shouldn't be playing an rpg game anyway lol
    (0)

  6. #6
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    They got the maps, they could have dungeons where the objective isn't just tank as many as possible. Maybe different rewards for it and more of a rpg where your party has to do things to advance. Idk if I'd have enough time for that though
    (0)

  7. #7
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Here I was thinking the OP wanted actual prisons or something for roleplaying o_O

    A procedurally-generated rogue-like dungeon (like PSO/PSO2) is a cool idea. It's quite a task artistically to build enough tiles to make a convincing "randomized" dungeon though.

    Now that I Think about it, FFXI had a kind of rogue-like called Salvage. Wasn't procedural but it was an interesting dungeon crawl with bosses
    (0)
    Last edited by Jeykama; 06-09-2014 at 12:17 PM.

  8. #8
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by omfgwtf View Post
    Can s/e actually make a "dungeon"? ...
    I have seen a similar post on JP forum, therefore I think s/e would consider this idea.
    (0)

  9. #9
    Player
    Skyy's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Skyy Lya
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 70
    This kind of puzzle dungeon sounds great in theory and I personally would enjoy it, but it should be tuned as more of a solo challenge. I would not at all be ok with something that requires that much time being part of a roulette type thing or something to have to queue for and do with other people.

    Sometimes you get stuck with pretty awful players, to spend 20-30 minutes in queue and then to have to spend 1-2 hours with someone that gets on your nerves would just be...well I can see it being quite bad.
    (0)

  10. #10
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    Quote Originally Posted by omfgwtf View Post
    I know the game calls these mindless encounters "dungeons" but alas.. none of them really are... I would really like to see the "dungeons" and coil for that matter.. go to a more RPG type dungeon... what do I mean? >>>

    I would love to see an actual rng based dungeon.. to where different mobs are in different places.. where there are real booby traps that can kill you randomly placed.. different light patterns of light and dark.. hallways and corridors.. to where every time you enter its a new dungeon. bosses can stay relatively how they are I suppose.. but random mechanics and encounters are what makes a dungeon.. not "there is only one path to take". with all this technology you would think that they could do something that was a lot better. a 1-2 hour dungeon that was filled with mystery every time you entered..
    Sounds like this would be a rogue-like experience? I love the idea of that, but wouldn't it be really hard to implement that in an MMO? I don't have any MMO experience outside this game, so I'm not sure.
    (0)

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