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  1. #16
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by RakaMaimhov View Post
    But it was openly admitted that when everyone was getting Sastasha it was due to an error in how roulette worked. People didn't actually "need" Sastasha. DR was putting them there because it was buggy. You know what their "fix" was? Among other things, they took Sastasha out of DR (or at least I've never gotten it, but I get Tam-tara quite a lot).
    No, they didn't take Sastasha out of DR. It's still part of it. They just fixed the bug which originally made it get selected without specific reason for selecting it.


    Quote Originally Posted by RakaMaimhov View Post
    I actually DID notice for a while that my roulettes would frequently put me in parties for people who needed the dungeon. Ironically, it was people needing dungeons for their Atma books, nothing to do with new players.
    It only looks at whether someone queued specifically for that dungeon. Of course, new players who need it to continue the storyline are a major reason why SE is concerned about making sure those queues can be filled, but everyone trying to queue for a dungeon, whatever their reason, is given the same benefit.


    Quote Originally Posted by RakaMaimhov View Post
    I don't see how allowing us to omit ONE dungeon per week out of all the dungeons, instances, and raids is worth arguing against my suggestion?
    If it was limited to only being able to omit the dungeon you ran last, that might work. It would still help solve the issue with getting tired of repeatedly getting the same one, without running the risk that everyone would omit the same dungeon and that one couldn't fill queues. But being able to choose whichever one you want and permanently omit it would leave open the problem that DF was put there to solve.

    [EDIT: By "the dungeon you ran last" I mean the one you completed last. If it excluded the one you last entered or were assigned by DR, it could exacerbate the issue with people leaving as soon as the dungeon loads.]


    Quote Originally Posted by RakaMaimhov View Post
    I guess I'm missing what roulette is about? Isn't it for variety? Isn't it to fill slots in dungeons for players in need? Not getting the same thing every day?
    No, Yes, and No.
    It's not for variety and has nothing to do with getting or not getting the same thing every day. If you want variety, you can select a dungeon of your choice and pick a different one every day. That has always been available and didn't need a Roulette feature to provide it. Roulette was put in in order to make sure that all of the dungeons can get a full group whenever somebody needs them.


    Quote Originally Posted by TheFluffyCat View Post
    on a similar note, it would be really nice if Duty Roulette excluded dungeons that you haven't already manually queued for once before. As I've been leveling up, I've inadvertently unlocked a couple of the optional instances without really feeling ready to tackle them in a DR setting...and have felt underprepared when placed into it for the first time via Roulette, which I think isn't fair to the group.

    It would be awesome if they could add a condition to DR to wait until you've manually checked the box to run a given dungeon one time prior to including it in the list of available random results. Once you've run it once on your terms, then it gets put into the list for all future Roulette adventures.
    I agree with this suggestion. It should only go into Roulette once you've completed it once.
    (3)
    Last edited by Niwashi; 06-04-2014 at 06:04 AM.