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  1. #201
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    The problem isn't really with speed runs. . . If you want to fully experience a dungeon, you're entitled to that. If you want to speed run it, you're entitled to that. But neither preference can be held as standard.
    I'm tired of Brayflox, speed runs or not. If it weren't for that minion or gear for my lower classes, I just wouldn't.
    (1)

  2. #202
    Player
    Azmaria's Avatar
    Join Date
    Dec 2012
    Posts
    42
    Character
    Lyra Fenris
    World
    Leviathan
    Main Class
    Samurai Lv 70
    I have not read through the 21 pages, but has anyone mentioned that the dungeons are designed to be challenging for ilvl 55, yet we have ilvl 100+ running it, of course they are going to want to grab more mobs and burn them down to not fall asleep from how weak the dungeon is.
    (0)

  3. #203
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    "expert roulette dungeons" are way under-tuned anyways. having i90 = stompfest. they should just give players darklight right at 50 now, and tune up brayfox/halitali/amdapor.
    (1)

  4. #204
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    424
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Speedrunning is not a thing that should or can be stopped. All you can do is make speedruns take longer, and that is bad game design, especially when the solution to running the hallway fast is to put more locked doors in it. No, the way to stop speedrunning is to give people a reason NOT to speedrun.

    My idea would require significant system-level changes but each dungeon should have a checklist of stuff to do.

    Let's say Brayflox Story (because I firmly believe this is the best designed dungeon in the game right now) was tuned up to be an endgame dungeon and rewarded myth/soldiery instead of exp.
    Completion: 50 myth + 45 Soldiery
    Killed X enemies: 10 myth
    Rescued all goblins: 20 myth + 5 soldiery
    Opened all chests: 5 myth
    Killed brayflox: 10 soldiery

    It wouldn't kill speedruns. But it would give full clears a reason to exist. Also, the soldiery cap is far, far too high, and the myth cap should never have been removed.
    (0)

  5. #205
    Player
    KiraVaela's Avatar
    Join Date
    Jan 2014
    Posts
    72
    Character
    Kira Vaela
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Solution to speedrunning is to join and start doing it yourself. :-)
    (0)

  6. #206
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Immut View Post
    snip
    Your last line contradicts your entire point. Making tomes stupidly hard to obtain is another method of artificially lengthening the hallway. A big reason why brayflox hM runs kinda suck in DF is people need a lot of tomes. making them even harder to get makes the runs much more popular than even their current peak. There's no point to it.
    (0)

  7. #207
    Player
    Hypello's Avatar
    Join Date
    Oct 2013
    Location
    Gridania, yo! REP IT
    Posts
    6
    Character
    Lillia Carva
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    I hate speedrunning. I hate it very very much. I think it hurts the game in that it is another thing that sets a ridiculous standard for all players, which is horseshit.

    What they NEED to do:

    1. Make all dungeon monsters have VERY limited roam space. A very tight circle around their origin points and if they stray from those small zones, they warp back to their original position at full health.

    2. Make it so ALL monsters need to be defeated in each area to open the boss room, with every monster defeated to open the final boss room. Have a counter next to the dungeon status in the quest log.
    (1)

  8. #208
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,297
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Well what they need to do is allow us to make tomes fast in a different way, I know for 1500 myth I don't want to take an hr on 1 dungeon when the only reward is 50. That's 30 hrs of dungeons for 1 atma book...no thanks. But I seldom do roulettes anymore, its just better setting up your own speed run pt.

    And before anyone makes a "I want it now" comment, I don't mind taking time to make a weapon, but when dungeons are just that easy and the grind just that boring. At least in xi for relics and mythics all the content you had to do was fun and gave you a feel of progression and the weapons didn't get outdated every 3 months. These dungeons are a snoozefest, esp at only 3 mobs a pull. Ilvl creates urgency, esp when it goes outdated every 90 days.

    Plus why only fight 3 mobs when you can easily handle 12? That just seems inefficient to me.
    (0)

  9. #209
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    And before anyone makes a "I want it now" comment, I don't mind taking time to make a weapon, but when dungeons are just that easy and the grind just that boring. At least in xi for relics and mythics all the content you had to do was fun and gave you a feel of progression and the weapons didn't get outdated every 3 months. These dungeons are a snoozefest, esp at only 3 mobs a pull. Ilvl creates urgency, esp when it goes outdated every 90 days.
    Your timeframe is wrong. Exactly half wrong. The iLvl ceiling raised after 2 major patches. After 6 months, or 180 days. The ceiling is due to raise again the next time Coil is updated in Patch 2.4. This is currently about 4 months away. Things are not as urgent as you claim...
    (0)

  10. #210
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,297
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Well a couple months is a couple months, but some of us are used to gear being good for years so you could take your time. And I think you forget Ilvls on relics are getting raised a lot faster than every 6 months, we went from zenith to atma to animus and now novus in a very short time, hence the creation of urgency so you don't fall behind.
    (0)

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